//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: PTRD
// Model Creator: 
// Created on: 12.07.2023 - 16:48:35
// Last changed on: 12.07.2023 - 16:48:35

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelPTRD extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelPTRD() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[379];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 401, 25, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 457, 25, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 265, 25, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 345, 41, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 369, 41, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 393, 41, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 417, 41, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 441, 41, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 465, 41, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 297, 57, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 377, 57, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 409, 57, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 441, 57, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 465, 65, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 305, 73, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 297, 97, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 433, 97, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 457, 97, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 497, 105, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 433, 113, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 473, 113, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 41, 137, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 489, 57, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 57, 137, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 129, 137, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 489, 137, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 145, 145, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 353, 73, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 305, 89, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 169, 145, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 273, 105, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 169, 121, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 265, 9, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 201, 145, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 233, 145, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 265, 145, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 297, 145, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 329, 145, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 345, 145, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 361, 145, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 377, 145, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 393, 145, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 425, 145, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 457, 145, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 473, 145, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 17, 153, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 41, 153, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 113, 153, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 489, 153, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 129, 161, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 153, 161, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 393, 25, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 449, 25, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 169, 161, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 185, 161, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 393, 17, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 201, 161, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 225, 161, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 249, 161, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 321, 161, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 361, 161, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 377, 161, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 337, 177, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 361, 41, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 385, 41, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 409, 41, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 361, 177, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 377, 177, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 393, 177, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 409, 177, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 425, 177, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 441, 177, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 457, 177, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 17, 185, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 33, 185, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 49, 185, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 65, 185, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 409, 193, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 433, 193, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 89, 193, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 473, 193, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 489, 113, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 241, 121, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 281, 209, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 265, 25, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 297, 57, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 377, 57, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 409, 57, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 441, 57, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 57, 73, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 97, 217, textureX, textureY); // Box 333
        gunModel[233] = new ModelRendererTurbo(this, 209, 73, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 305, 73, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 353, 73, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 417, 73, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 305, 89, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 433, 97, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 457, 97, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 273, 105, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 433, 113, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 473, 113, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 225, 121, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 473, 201, textureX, textureY); // Box 333
        gunModel[256] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Box 333
        gunModel[257] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Box 333
        gunModel[258] = new ModelRendererTurbo(this, 329, 209, textureX, textureY); // Box 333
        gunModel[259] = new ModelRendererTurbo(this, 441, 185, textureX, textureY); // Box 362
        gunModel[260] = new ModelRendererTurbo(this, 489, 201, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 417, 209, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 441, 209, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 505, 121, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 465, 209, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 145, 217, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 169, 217, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 505, 169, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 193, 217, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 217, 217, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 241, 217, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 265, 217, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 289, 217, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 65, 225, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 481, 217, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 129, 225, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 433, 225, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 369, 225, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 145, 233, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 169, 233, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 193, 233, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 217, 233, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 241, 233, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 265, 233, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 289, 233, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 313, 233, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 337, 233, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 385, 233, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 409, 233, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 473, 233, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 25, 241, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 49, 241, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 73, 241, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 97, 241, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 121, 241, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 353, 241, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 425, 241, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 449, 241, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 489, 241, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 137, 249, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 161, 249, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 185, 249, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 209, 249, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 233, 249, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 257, 249, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 281, 249, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 305, 249, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 329, 249, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 369, 249, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 393, 249, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 465, 249, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 25, 257, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 49, 257, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 361, 217, textureX, textureY); // Box 333
        gunModel[317] = new ModelRendererTurbo(this, 73, 257, textureX, textureY); // Box 312
        gunModel[318] = new ModelRendererTurbo(this, 97, 257, textureX, textureY); // Box 313
        gunModel[319] = new ModelRendererTurbo(this, 121, 257, textureX, textureY); // Box 314
        gunModel[320] = new ModelRendererTurbo(this, 345, 257, textureX, textureY); // Box 315
        gunModel[321] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Box 345
        gunModel[322] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Box 346
        gunModel[323] = new ModelRendererTurbo(this, 321, 129, textureX, textureY); // Box 347
        gunModel[324] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Box 348
        gunModel[325] = new ModelRendererTurbo(this, 73, 137, textureX, textureY); // Box 349
        gunModel[326] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Box 356
        gunModel[327] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Box 357
        gunModel[328] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Box 358
        gunModel[329] = new ModelRendererTurbo(this, 409, 257, textureX, textureY); // Import
        gunModel[330] = new ModelRendererTurbo(this, 137, 265, textureX, textureY); // Import
        gunModel[331] = new ModelRendererTurbo(this, 177, 265, textureX, textureY); // Import
        gunModel[332] = new ModelRendererTurbo(this, 161, 145, textureX, textureY); // Box 345
        gunModel[333] = new ModelRendererTurbo(this, 193, 145, textureX, textureY); // Box 346
        gunModel[334] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // Box 347
        gunModel[335] = new ModelRendererTurbo(this, 257, 145, textureX, textureY); // Box 348
        gunModel[336] = new ModelRendererTurbo(this, 289, 145, textureX, textureY); // Box 349
        gunModel[337] = new ModelRendererTurbo(this, 449, 257, textureX, textureY); // Box 356
        gunModel[338] = new ModelRendererTurbo(this, 481, 257, textureX, textureY); // Box 357
        gunModel[339] = new ModelRendererTurbo(this, 497, 257, textureX, textureY); // Box 358
        gunModel[340] = new ModelRendererTurbo(this, 217, 265, textureX, textureY); // Import
        gunModel[341] = new ModelRendererTurbo(this, 257, 265, textureX, textureY); // Import
        gunModel[342] = new ModelRendererTurbo(this, 297, 265, textureX, textureY); // Import
        gunModel[343] = new ModelRendererTurbo(this, 361, 265, textureX, textureY); // Import
        gunModel[344] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Import
        gunModel[345] = new ModelRendererTurbo(this, 41, 273, textureX, textureY); // Import
        gunModel[346] = new ModelRendererTurbo(this, 81, 273, textureX, textureY); // Import
        gunModel[347] = new ModelRendererTurbo(this, 329, 281, textureX, textureY); // Import
        gunModel[348] = new ModelRendererTurbo(this, 369, 281, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 401, 281, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 321, 145, textureX, textureY); // Box 345
        gunModel[351] = new ModelRendererTurbo(this, 417, 145, textureX, textureY); // Box 346
        gunModel[352] = new ModelRendererTurbo(this, 449, 145, textureX, textureY); // Box 347
        gunModel[353] = new ModelRendererTurbo(this, 33, 153, textureX, textureY); // Box 348
        gunModel[354] = new ModelRendererTurbo(this, 57, 153, textureX, textureY); // Box 349
        gunModel[355] = new ModelRendererTurbo(this, 425, 281, textureX, textureY); // Import
        gunModel[356] = new ModelRendererTurbo(this, 465, 281, textureX, textureY); // Import
        gunModel[357] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // Import
        gunModel[358] = new ModelRendererTurbo(this, 41, 289, textureX, textureY); // Import
        gunModel[359] = new ModelRendererTurbo(this, 81, 289, textureX, textureY); // Import
        gunModel[360] = new ModelRendererTurbo(this, 121, 289, textureX, textureY); // Import
        gunModel[361] = new ModelRendererTurbo(this, 161, 289, textureX, textureY); // Import
        gunModel[362] = new ModelRendererTurbo(this, 193, 289, textureX, textureY); // Import
        gunModel[363] = new ModelRendererTurbo(this, 225, 289, textureX, textureY); // Import
        gunModel[364] = new ModelRendererTurbo(this, 257, 289, textureX, textureY); // Import
        gunModel[365] = new ModelRendererTurbo(this, 289, 289, textureX, textureY); // Import
        gunModel[366] = new ModelRendererTurbo(this, 401, 289, textureX, textureY); // Import
        gunModel[367] = new ModelRendererTurbo(this, 321, 297, textureX, textureY); // Import
        gunModel[368] = new ModelRendererTurbo(this, 345, 297, textureX, textureY); // Import
        gunModel[369] = new ModelRendererTurbo(this, 369, 297, textureX, textureY); // Import
        gunModel[370] = new ModelRendererTurbo(this, 113, 185, textureX, textureY); // Import
        gunModel[371] = new ModelRendererTurbo(this, 433, 297, textureX, textureY); // Import
        gunModel[372] = new ModelRendererTurbo(this, 457, 297, textureX, textureY); // Import
        gunModel[373] = new ModelRendererTurbo(this, 481, 297, textureX, textureY); // Import
        gunModel[374] = new ModelRendererTurbo(this, 353, 193, textureX, textureY); // Import
        gunModel[375] = new ModelRendererTurbo(this, 1, 305, textureX, textureY); // Import
        gunModel[376] = new ModelRendererTurbo(this, 25, 305, textureX, textureY); // Import
        gunModel[377] = new ModelRendererTurbo(this, 49, 305, textureX, textureY); // Import
        gunModel[378] = new ModelRendererTurbo(this, 73, 305, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 11, 1, 1, 0F, 0.0F, 0.0F, 0.6F, -0.3F, 0.0F, 0.6F, -0.3F, 0.0F, 0.6F, 0.0F, 0.0F, 0.6F, -0.3F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(-8F, -17F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, -3.3F, -0.8F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -2.4F, -0.3F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(-6F, -16F, -1.5F);

        gunModel[2].addShapeBox(0F, -4F, 4F, 1, 1, 1, 0F, 0.0F, -0.3F, 0.5F, -0.65F, 0.0F, 0.5F, -0.65F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F, 0.0F, -0.3F, 0.5F, -0.65F, 0.0F, 0.5F, -0.65F, 0.0F, -0.4F, 0.0F, -0.3F, -0.4F); // Import
        gunModel[2].setRotationPoint(2.3F, -19.6F, -1F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 8, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(-6F, -16F, -0.5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(-4F, -14F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(-4F, -14F, 0.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 4, 5, 1, 0F, 0.6F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(-3F, -13F, -0.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 6, 5, 1, 0F, -0.4F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-4F, -13F, 0.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(-4F, -14F, -1.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 6, 5, 1, 0F, -1.4F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(-4F, -13F, -1.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, -0.5F, -0.5F, -1.2F, -0.8F, -0.5F, -0.3F, -0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(-1F, -16F, -1.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, -2.4F, -0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -3.3F, -0.8F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(-6F, -16F, 0.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -0.3F, -0.3F, 0.0F, -1.2F, -0.8F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(-1F, -16F, 0.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.6F, -0.3F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.6F, 0.0F, -0.6F, -0.3F, 0.0F); // Import
        gunModel[13].setRotationPoint(-5F, -8F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, 0.0F, -0.9F, -0.3F, 0.0F, -0.9F, -0.3F, 0.0F, 0.0F, 0.6F, 0.0F); // Import
        gunModel[14].setRotationPoint(-1F, -8F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[15].setRotationPoint(-3F, -8F, -0.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -1.0F, -0.3F, 0.0F, -1.0F, -0.3F); // Import
        gunModel[16].setRotationPoint(-3F, -8F, 0.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -0.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.4F, 0.0F, 0.0F, -0.6F, -1.3F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -1.0F, -0.3F, -1.2F, -1.9F, -0.2F); // Import
        gunModel[17].setRotationPoint(-5F, -8F, 0.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, -0.9F, -1.3F, 0.0F, -1.5F, -1.6F, -0.2F, 0.0F, -1.0F, -0.3F); // Import
        gunModel[18].setRotationPoint(-1F, -8F, 0.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.3F, 0.0F, -1.0F, -0.3F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[19].setRotationPoint(-3F, -8F, -1.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, -1.4F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, 0.0F, 0.0F, -1.2F, -1.9F, -0.2F, 0.0F, -1.0F, -0.3F, 0.0F, -0.4F, 0.0F, -0.6F, -1.3F, 0.0F); // Import
        gunModel[20].setRotationPoint(-5F, -8F, -1.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.3F, -1.5F, -1.6F, -0.2F, -0.9F, -1.3F, 0.0F, 0.0F, -0.4F, 0.0F); // Import
        gunModel[21].setRotationPoint(-1F, -8F, -1.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[22].setRotationPoint(24F, -27.4F, -3F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[23].setRotationPoint(24F, -27.4F, -3F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[24].setRotationPoint(24F, -27.4F, -3F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 16, 8, 8, 0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F); // Import
        gunModel[25].setRotationPoint(27F, -28.4F, -4F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 16, 8, 8, 0F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F); // Import
        gunModel[26].setRotationPoint(27F, -28.4F, -4F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 16, 8, 8, 0F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, 0.0F, 0.0F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F); // Import
        gunModel[27].setRotationPoint(27F, -28.4F, -4F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -1.7F, 1.0F, 0.0F, -1.7F, 1.0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -1.7F, 1.0F, 0.0F, -1.7F, 1.0F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[28].setRotationPoint(25F, -27.4F, -3F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 9, 1, 6, 0F, 0.0F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -4.5F, 0.0F, 0.2F, -4.5F, 0.0F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -4.5F, 0.0F, 0.2F, -4.5F); // Import
        gunModel[29].setRotationPoint(1F, -19.1F, -3F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, 1.0F, -1.7F, 0.0F, 1.0F, -1.7F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, 1.0F, -1.7F, 0.0F, 1.0F, -1.7F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[30].setRotationPoint(25F, -27.4F, -3F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -4.3F, -4.3F, 0.0F, -4.3F, 1.0F, 0.0F, -3.7F, -0.5F, 0.0F, -0.5F, -3.7F, 0.0F, 1.0F, -4.3F, 0.0F, 0.0F, 0.0F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[31].setRotationPoint(25F, -27.4F, -3F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[32].setRotationPoint(24F, -27.4F, -3F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 16, 8, 8, 0F, 0.0F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, 0.0F); // Import
        gunModel[33].setRotationPoint(27F, -28.4F, -4F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, 1.0F, -4.3F, 0.0F, 0.0F, 0.0F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -4.3F, -4.3F, 0.0F, -4.3F, 1.0F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[34].setRotationPoint(25F, -27.4F, -3F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[35].setRotationPoint(24F, -27.4F, -3F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 16, 8, 8, 0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, -5.3F); // Import
        gunModel[36].setRotationPoint(27F, -28.4F, -4F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -4.3F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -4.3F, 1.0F, 0.0F, -4.3F, -4.3F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[37].setRotationPoint(25F, -27.4F, -3F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[38].setRotationPoint(24F, -27.4F, -3F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 16, 8, 8, 0F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, -5.3F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -5.3F, 0.0F, 0.0F, -5.3F); // Import
        gunModel[39].setRotationPoint(27F, -28.4F, -4F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -3.7F, -0.5F, 0.0F, -4.3F, 1.0F, 0.0F, -4.3F, -4.3F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -4.3F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[40].setRotationPoint(25F, -27.4F, -3F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 19, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[41].setRotationPoint(-30F, -21.8F, -3F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 19, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[42].setRotationPoint(-30F, -21.8F, -3F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 19, 6, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[43].setRotationPoint(-30F, -21.8F, -3F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 19, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[44].setRotationPoint(-30F, -21.8F, -3F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 19, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[45].setRotationPoint(-30F, -21.8F, -3F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 19, 6, 6, 0F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[46].setRotationPoint(-30F, -21.8F, -3F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 58, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[47].setRotationPoint(44F, -27.4F, -3F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 58, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[48].setRotationPoint(44F, -27.4F, -3F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[49].setRotationPoint(67F, -27.4F, -3F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[50].setRotationPoint(67F, -27.4F, -3F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[51].setRotationPoint(67F, -27.4F, -3F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[52].setRotationPoint(67F, -27.4F, -3F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[53].setRotationPoint(67F, -27.4F, -3F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[54].setRotationPoint(67F, -27.4F, -3F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[55].setRotationPoint(73F, -27.4F, -3F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[56].setRotationPoint(73F, -27.4F, -3F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[57].setRotationPoint(73F, -27.4F, -3F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[58].setRotationPoint(73F, -27.4F, -3F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[59].setRotationPoint(73F, -27.4F, -3F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 4, 6, 6, 0F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[60].setRotationPoint(73F, -27.4F, -3F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 1F, -1.1F, -1.1F, 1F, -1.7F, -4.3F, 0.0F, -1.7F, -4.3F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.4F, -4.7F, 0.0F, -3.4F, -4.7F); // Import
        gunModel[61].setRotationPoint(3F, -27.4F, -3F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -2.6F, -4.7F, 0.0F, -2.6F, -4.7F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -4.7F, 0.0F, -2.6F, -4.7F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[62].setRotationPoint(2F, -27.4F, -3F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F); // Import
        gunModel[63].setRotationPoint(2F, -27.4F, -3F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 21, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0F, -1.1F, -1.1F, 0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0F, -4.7F, -3.4F, 0.0F, -4.7F, -3.4F); // Import
        gunModel[64].setRotationPoint(3F, -27.4F, -3F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 3, 6, 6, 0F, 0.0F, -3.7F, -0.5F, -1F, -3.7F, -0.5F, -1F, -3.4F, -4.7F, 0.0F, -3.4F, -4.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -1.7F, -4.3F, 0.0F, -1.7F, -4.3F); // Import
        gunModel[65].setRotationPoint(3F, -27.4F, -3F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 21, 6, 6, 0F, 0.0F, -2.6F, -4.7F, 0.0F, -2.6F, -4.7F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -4.7F, 0.0F, -2.6F, -4.7F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[66].setRotationPoint(3F, -27.4F, -3F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[67].setRotationPoint(3F, -27.4F, -3F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -4.7F, -3.4F, 0.0F, -4.7F, -3.4F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[68].setRotationPoint(3F, -27.4F, -3F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -4.7F, 0.0F, -2.6F, -4.7F, 0.0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.6F, -4.7F, 0.0F, -2.6F, -4.7F); // Import
        gunModel[69].setRotationPoint(3F, -27.4F, -3F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 21, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F, 0.0F, -4.7F, -2.6F); // Import
        gunModel[70].setRotationPoint(3F, -27.4F, -3F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -1.7F, -4.3F, 0.0F, -1.7F, -4.3F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.4F, -4.7F, 0.0F, -3.4F, -4.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[71].setRotationPoint(2F, -27.4F, -3F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -4.7F, -3.4F, 0.0F, -4.7F, -3.4F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F); // Import
        gunModel[72].setRotationPoint(2F, -27.4F, -3F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -3.4F, -4.7F, 0.0F, -3.4F, -4.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -1.7F, -4.3F, 0.0F, -1.7F, -4.3F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[73].setRotationPoint(3F, -27.4F, -3F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -4.7F, -3.4F, 0.0F, -4.7F, -3.4F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[74].setRotationPoint(3F, -27.4F, -3F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 21, 6, 6, 0F, 0.0F, -1.7F, -4.3F, 0.0F, -1.7F, -4.3F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.4F, -4.7F, 0.0F, -3.4F, -4.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[75].setRotationPoint(3F, -27.4F, -3F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 21, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -4.7F, -3.4F, 0.0F, -4.7F, -3.4F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F); // Import
        gunModel[76].setRotationPoint(3F, -27.4F, -3F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F); // Import
        gunModel[77].setRotationPoint(3F, -22.7F, -0.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 16, 6, 6, 0F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F); // Import
        gunModel[78].setRotationPoint(-17F, -21.8F, -3F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 16, 6, 6, 0F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F); // Import
        gunModel[79].setRotationPoint(-17F, -21.8F, -3F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 16, 6, 6, 0F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -1.3F, -1.3F, 0.0F, -1.3F, -1.3F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F); // Import
        gunModel[80].setRotationPoint(-17F, -21.8F, -3F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 16, 6, 6, 0F, 0.0F, -1.3F, -1.3F, 0.0F, -1.3F, -1.3F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F); // Import
        gunModel[81].setRotationPoint(-17F, -21.8F, -3F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 16, 6, 6, 0F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -0.7F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F, 0.0F, -1.3F, -1.3F, 0.0F, -1.3F, -1.3F); // Import
        gunModel[82].setRotationPoint(-17F, -21.8F, -3F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 16, 6, 6, 0F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F, 0.0F, -1.3F, -1.3F, 0.0F, -1.3F, -1.3F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -0.7F); // Import
        gunModel[83].setRotationPoint(-17F, -21.8F, -3F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 58, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.75F, -1.75F, 0.0F, -1.3F, -3.4F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -3.4F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[84].setRotationPoint(44F, -27.4F, -3F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 58, 6, 6, 0F, 0.0F, -3.7F, -0.5F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -3.4F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.75F, -1.75F, 0.0F, -1.3F, -3.4F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[85].setRotationPoint(44F, -27.4F, -3F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 58, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -1.3F, -3.4F, 0.0F, -1.75F, -1.75F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -1.3F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[86].setRotationPoint(44F, -27.4F, -3F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 58, 6, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -1.3F, 0.0F, -3.7F, -0.5F, 0.0F, -0.5F, -3.7F, 0.0F, -1.3F, -3.4F, 0.0F, -1.75F, -1.75F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[87].setRotationPoint(44F, -27.4F, -3F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 3, 6, 6, 0F, -1F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.4F, -4.7F, -1F, -3.4F, -4.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -1.7F, -4.3F, 0.0F, -1.7F, -4.3F); // Import
        gunModel[88].setRotationPoint(21F, -27.4F, -3F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 14, 6, 6, 0F, 0.0F, -3.4F, -4.7F, 0.0F, -3.4F, -4.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -1.7F, -4.3F, 0.0F, -1.7F, -4.3F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[89].setRotationPoint(10F, -27.4F, -3F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -4.7F, -4.0F, 0.0F, -4.7F, -3.4F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.8F, -4.3F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[90].setRotationPoint(10F, -27.4F, -3F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 12, 6, 6, 0F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -4.7F, -4.0F, 0.0F, -4.7F, -4.0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.8F, -4.3F, 0.0F, -0.8F, -4.3F); // Import
        gunModel[91].setRotationPoint(11F, -27.4F, -3F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -4.7F, -3.4F, 0.0F, -4.7F, -4.0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.8F, -4.3F); // Import
        gunModel[92].setRotationPoint(23F, -27.4F, -3F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -4.7F, -3.4F, 0.0F, -4.7F, -4.0F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -0.5F, -3.7F, 0.0F, -0.8F, -4.3F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[93].setRotationPoint(10F, -27.4F, -3F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 12, 6, 6, 0F, 0.0F, -4.7F, -4.0F, 0.0F, -4.7F, -4.0F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -0.8F, -4.3F, 0.0F, -0.8F, -4.3F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[94].setRotationPoint(11F, -27.4F, -3F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 6, 6, 0F, 0.0F, -4.7F, -4.0F, 0.0F, -4.7F, -3.4F, 0.0F, -4.3F, -1.7F, 0.0F, -4.3F, -1.7F, 0.0F, -0.8F, -4.3F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[95].setRotationPoint(23F, -27.4F, -3F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.3F, -2.2F, 0.0F, 0.3F, -2.2F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F); // Import
        gunModel[96].setRotationPoint(3F, -23.7F, -0.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 8, 2, 1, 0F, 0.0F, 0.3F, -2.2F, 0.0F, 0.3F, -2.2F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[97].setRotationPoint(2F, -23.7F, -0.5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[98].setRotationPoint(3F, -21.7F, -0.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 9, 3, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[99].setRotationPoint(1F, -20.7F, -0.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -1.5F, 0.0F, -2.4F, -1.5F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -0.7F, 0.0F, -2.4F, -1.5F, 0.0F, -2.4F, -1.5F, 0.0F, -2.4F, -0.7F); // Import
        gunModel[100].setRotationPoint(-1F, -21.8F, -3F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F, 0.0F, -0.7F, -2.4F); // Import
        gunModel[101].setRotationPoint(-1F, -21.8F, -3F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -1.5F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -1.3F, -1.3F, 0.0F, -1.1F, -1.5F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F); // Import
        gunModel[102].setRotationPoint(-1F, -21.8F, -3F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -1.3F, -1.3F, 0.0F, -1.1F, -1.5F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F, 0.0F, -3.6F, -0.7F, 0.0F, -3.6F, -1.5F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F); // Import
        gunModel[103].setRotationPoint(-1F, -21.8F, -3F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -1.5F, 0.0F, -3.6F, -0.7F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F, 0.0F, -1.1F, -1.5F, 0.0F, -1.3F, -1.3F); // Import
        gunModel[104].setRotationPoint(-1F, -21.8F, -3F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -0.7F, -3.6F, 0.0F, -0.7F, -3.6F, 0.0F, -1.1F, -1.5F, 0.0F, -1.3F, -1.3F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -1.5F, 0.0F, -3.6F, -0.7F); // Import
        gunModel[105].setRotationPoint(-1F, -21.8F, -3F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -1.0F, -0.2F, 1.0F, -0.4F, 0.0F, 1.0F, -0.4F, 0.0F, 1.0F, -1.0F, -0.2F, 1.0F); // Import
        gunModel[106].setRotationPoint(1F, -17.7F, -0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.6F, 0.7F, -0.5F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, 0.6F, 0.7F); // Import
        gunModel[107].setRotationPoint(2F, -15.7F, -0.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 0.7F, -0.5F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, -0.6F, 0.7F, -0.3F, 0.0F, 0.7F, 0.0F, -0.3F, 0.7F, 0.0F, -0.3F, 0.7F, -0.3F, 0.0F, 0.7F); // Import
        gunModel[108].setRotationPoint(2F, -14.7F, -0.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.7F, -0.6F, 0.7F, -1.0F, -0.3F, 0.7F, -1.0F, -0.3F, 0.7F, 0.7F, -0.6F, 0.7F, 0.0F, 0.0F, 0.7F, -0.6F, -0.5F, 0.7F, -0.6F, -0.5F, 0.7F, 0.0F, 0.0F, 0.7F); // Import
        gunModel[109].setRotationPoint(3F, -14.3F, -0.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.1F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, -0.4F, 0.1F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F); // Import
        gunModel[110].setRotationPoint(3F, -13.7F, -0.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.2F, 1.0F, -0.4F, 0.0F, 1.0F, -0.4F, 0.0F, 1.0F, 0.0F, 0.2F, 1.0F, 0.0F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F); // Import
        gunModel[111].setRotationPoint(2F, -16.7F, -0.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.7F, -0.4F, 0.1F, 0.7F, -0.4F, 0.1F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F); // Import
        gunModel[112].setRotationPoint(7F, -13.7F, -0.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, -0.3F, 0.7F, -0.3F, 0.0F, 0.7F, -0.3F, 0.0F, 0.7F, 0.0F, -0.3F, 0.7F); // Import
        gunModel[113].setRotationPoint(8F, -14.7F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, -0.3F, 0.7F, 0.7F, -0.6F, 0.7F, 0.7F, -0.6F, 0.7F, -1.0F, -0.3F, 0.7F, -0.6F, -0.5F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, -0.6F, -0.5F, 0.7F); // Import
        gunModel[114].setRotationPoint(7F, -14.3F, -0.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F, 0.0F, -0.6F, 0.7F); // Import
        gunModel[115].setRotationPoint(4F, -13.7F, -0.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0.0F, 0.7F, 0.2F, 0.3F, 0.7F, 0.2F, 0.3F, 0.7F, -0.5F, 0.0F, 0.7F, -0.5F, 0.0F, 0.7F, 0.0F, 0.6F, 0.7F, 0.0F, 0.6F, 0.7F, -0.5F, 0.0F, 0.7F); // Import
        gunModel[116].setRotationPoint(8F, -16.7F, -0.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, -0.1F, 0.0F, 1.0F, -0.5F, 0.0F, 0.7F, 0.2F, -0.3F, 0.7F, 0.2F, -0.3F, 0.7F, -0.5F, 0.0F, 0.7F); // Import
        gunModel[117].setRotationPoint(8F, -17.7F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[118].setRotationPoint(3F, -21.7F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.8F, 1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[119].setRotationPoint(2F, -21.7F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[120].setRotationPoint(1F, -21.7F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.2F, 1.0F, 0.0F, -0.2F, 1.0F, 0.0F, -0.2F, 1.0F, 0.0F, -0.2F, 1.0F); // Import
        gunModel[121].setRotationPoint(1F, -17.7F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.2F, 1.0F, 0.0F, 0.2F, 1.0F, 0.0F, 0.2F, 1.0F, 0.0F, 0.2F, 1.0F, 0.0F, -0.8F, 0.1F, 0.0F, -0.9F, 0.9F, 0.0F, -0.9F, 0.9F, 0.0F, -0.8F, 0.1F); // Import
        gunModel[122].setRotationPoint(1F, -16.7F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[123].setRotationPoint(1F, -22.7F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.8F, 1.0F, 0.0F, -0.8F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[124].setRotationPoint(1F, -21.7F, -0.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.3F, 0.0F, 0.3F, -0.2F, 0.0F, 0.3F, -0.2F, 0.0F, 0.3F, 0.3F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, -0.3F, -0.6F, 0.3F, -0.3F, -0.6F, 0.3F, 0.0F, 0.0F, 0.3F); // Import
        gunModel[125].setRotationPoint(3.5F, -17.7F, -0.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.3F, -0.3F, 0.6F, 0.3F, -0.3F, 0.6F, 0.3F, 0.0F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.1F, -0.5F, 0.3F, -0.1F, -0.5F, 0.3F, -0.3F, 0.0F, 0.3F); // Import
        gunModel[126].setRotationPoint(3.5F, -15.7F, -0.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.7F, -0.6F, 0.3F, -1.1F, -0.1F, 0.3F, -1.1F, -0.1F, 0.3F, 0.7F, -0.6F, 0.3F, 0.2F, 0.2F, 0.3F, -0.7F, -0.4F, 0.3F, -0.7F, -0.4F, 0.3F, 0.2F, 0.2F, 0.3F); // Import
        gunModel[127].setRotationPoint(4.5F, -15.3F, -0.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -4.5F, 0.0F, 0.2F, -5.0F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -4.5F, 0.0F, 0.2F, -5.0F); // Import
        gunModel[128].setRotationPoint(0F, -19.1F, -3F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 12, 1, 6, 0F, -0.3F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, -5.0F, -0.3F, 0.2F, -5.0F, -0.3F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, -5.0F, -0.3F, 0.2F, -5.0F); // Import
        gunModel[129].setRotationPoint(-12F, -19.1F, -3F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.2F, 0.1F, -0.5F, 0.2F, 0.1F, -0.5F, 0.2F, -5.6F, 0.0F, 0.2F, -5.6F, -0.3F, -0.2F, 0.1F, 0.3F, -0.2F, 0.1F, 0.3F, -0.2F, -5.0F, -0.3F, -0.2F, -5.0F); // Import
        gunModel[130].setRotationPoint(-12F, -20.1F, -3F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.2F, 0.1F, -0.5F, 0.2F, 0.1F, -0.5F, 0.2F, -5.6F, 0.0F, 0.2F, -5.6F, 0.0F, -0.2F, 0.1F, -0.5F, -0.2F, 0.1F, -0.5F, -0.2F, -5.6F, 0.0F, -0.2F, -5.6F); // Import
        gunModel[131].setRotationPoint(-12F, -21.1F, -3F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.2F, -0.2F, -0.5F, 0.2F, -0.2F, -0.5F, 0.2F, -5.3F, 0.0F, 0.2F, -5.3F, 0.0F, -0.2F, 0.1F, -0.5F, -0.2F, 0.1F, -0.5F, -0.2F, -5.6F, 0.0F, -0.2F, -5.6F); // Import
        gunModel[132].setRotationPoint(-12F, -22.1F, -3F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, -0.6F, 0.2F, -0.6F, 0.4F, 0.2F, -0.6F, 0.4F, 0.2F, -4.9F, -0.6F, 0.2F, -4.9F, 0.0F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -5.3F, 0.0F, -0.2F, -5.3F); // Import
        gunModel[133].setRotationPoint(-12F, -23.1F, -3F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 8, 1, 6, 0F, -1.6F, 0.2F, -1.2F, -0.3F, 0.2F, -1.2F, -0.3F, 0.2F, -4.2F, -1.6F, 0.2F, -4.2F, -0.6F, -0.2F, -0.6F, 0.7F, -0.2F, -0.6F, 0.7F, -0.2F, -4.9F, -0.6F, -0.2F, -4.9F); // Import
        gunModel[134].setRotationPoint(-12F, -24.1F, -3F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 6, 1, 6, 0F, -1.5F, 0.2F, -1.9F, -0.5F, 0.2F, -1.9F, -0.5F, 0.0F, -3.6F, -1.5F, 0.0F, -3.6F, -0.6F, -0.2F, -1.2F, 0.7F, -0.2F, -1.2F, 0.7F, -0.2F, -4.2F, -0.6F, -0.2F, -4.2F); // Import
        gunModel[135].setRotationPoint(-11F, -25.1F, -3F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 6, 6, 6, 0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, -0.6F, 2.8F, 0.0F, -0.6F, 2.8F, 0.0F, 0.0F, -4.4F, 0.0F, 0.0F, -4.4F, 0.0F, 0.6F, -0.5F, 0.0F, 0.6F, -0.5F); // Import
        gunModel[136].setRotationPoint(-18F, -25.1F, -3F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, -0.5F, 0.2F, 0.1F, 0.0F, 0.2F, 0.1F, 0.0F, 0.2F, -5.6F, -0.5F, 0.2F, -5.6F, -0.5F, -0.2F, 0.1F, 0.6F, -0.2F, 0.1F, 0.6F, -0.2F, -5.6F, -0.5F, -0.2F, -5.6F); // Import
        gunModel[137].setRotationPoint(-6F, -21.1F, -3F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, -0.5F, 0.2F, -0.2F, -0.8F, 0.2F, -0.2F, -0.8F, 0.2F, -5.3F, -0.5F, 0.2F, -5.3F, -0.5F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, -5.6F, -0.5F, -0.2F, -5.6F); // Import
        gunModel[138].setRotationPoint(-6F, -22.1F, -3F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.4F, 0.2F, -0.6F, -0.3F, 0.2F, -0.6F, -0.3F, 0.2F, -4.9F, 0.4F, 0.2F, -4.9F, -0.5F, -0.2F, -0.2F, 1.2F, -0.2F, -0.2F, 1.2F, -0.2F, -5.3F, -0.5F, -0.2F, -5.3F); // Import
        gunModel[139].setRotationPoint(-6F, -23.1F, -3F);

        gunModel[140].addShapeBox(0F, -4F, 4F, 1, 1, 1, 0F, -0.35F, 0.0F, 0.5F, -0.35F, 0.0F, 0.5F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, 0.5F, -0.35F, 0.0F, 0.5F, -0.35F, 0.0F, -0.4F, -0.35F, 0.0F, -0.4F); // Import
        gunModel[140].setRotationPoint(2.3F, -19.6F, -1F);

        gunModel[141].addShapeBox(0F, -4F, 4F, 1, 1, 1, 0F, -0.65F, 0.0F, 0.5F, 0.0F, -0.2F, 0.5F, 0.0F, -0.2F, -0.8F, -0.65F, 0.0F, -0.4F, -0.65F, 0.0F, 0.5F, 0.0F, -0.2F, 0.5F, 0.0F, -0.2F, -0.8F, -0.65F, 0.0F, -0.4F); // Import
        gunModel[141].setRotationPoint(2.3F, -19.6F, -1F);

        gunModel[142].addShapeBox(0F, -4F, 4F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.5F, 0.0F, -0.2F, 0.5F, 0.0F, -0.2F, -1.4F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, 0.5F, 0.0F, -0.2F, 0.5F, 0.0F, -0.2F, -1.4F, 0.0F, -0.2F, -0.8F); // Import
        gunModel[142].setRotationPoint(3.3F, -19.6F, -1F);

        gunModel[143].addShapeBox(0F, -4F, 4F, 1, 1, 1, 0F, 0.0F, -0.2F, 0.5F, -0.7F, -0.2F, 0.5F, -0.7F, -0.2F, -1.4F, 0.0F, -0.2F, -1.4F, 0.0F, -0.2F, 0.5F, -0.5F, -0.2F, 0.5F, -0.5F, -0.2F, -1.4F, 0.0F, -0.2F, -1.4F); // Import
        gunModel[143].setRotationPoint(4.3F, -19.6F, -1F);

        gunModel[144].addShapeBox(0F, -4F, 4F, 1, 1, 1, 0F, 0.2F, -0.2F, 0.5F, -0.35F, -0.2F, 0.5F, -0.35F, -0.2F, -1.4F, 0.2F, -0.2F, -1.4F, 0.0F, -0.2F, 0.5F, -0.6F, -0.4F, 0.5F, -0.6F, -0.4F, -1.4F, 0.0F, -0.2F, -1.4F); // Import
        gunModel[144].setRotationPoint(4.8F, -19.6F, -1F);

        gunModel[145].addShapeBox(0F, -4F, 4F, 1, 2, 1, 0F, 0.35F, -0.5F, 0.5F, -0.35F, -0.5F, 0.5F, -0.35F, -0.5F, -1.4F, 0.35F, -0.5F, -1.4F, 0.35F, -0.2F, 0.5F, -0.35F, -0.2F, 0.5F, -0.35F, -0.2F, -1.4F, 0.35F, -0.2F, -1.4F); // Import
        gunModel[145].setRotationPoint(4.8F, -21.2F, -1F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 6, 1, 6, 0F, -0.5F, 0.2F, 0.1F, -0.5F, 0.2F, 0.1F, -0.5F, 0.2F, -5.6F, -0.5F, 0.2F, -5.6F, 0.6F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, -5.0F, 0.6F, -0.2F, -5.0F); // Import
        gunModel[146].setRotationPoint(-6F, -20.1F, -3F);

        gunModel[147].addShapeBox(0F, 0F, 4F, 7, 6, 6, 0F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -0.8F); // Import
        gunModel[147].setRotationPoint(-19F, -28.8F, -3F);

        gunModel[148].addShapeBox(0F, 0F, 4F, 7, 7, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[148].setRotationPoint(-19F, -28.8F, -3F);

        gunModel[149].addShapeBox(0F, 0F, 4F, 7, 7, 6, 0F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[149].setRotationPoint(-19F, -28.8F, -3F);

        gunModel[150].addShapeBox(0F, 0F, 4F, 7, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[150].setRotationPoint(-19F, -28.8F, -3F);

        gunModel[151].addShapeBox(0F, 0F, 4F, 1, 7, 6, 0F, 0.6F, -1.1F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.6F, -1.1F, -2.3F, 0.6F, -1.1F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.6F, -1.1F, -2.3F); // Import
        gunModel[151].setRotationPoint(-20F, -28.8F, -3F);

        gunModel[152].addShapeBox(0F, 0F, 4F, 1, 7, 6, 0F, 0.0F, -3.7F, -1.1F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -3.7F, 0.6F, -3.7F, -3.7F, 0.0F, -2.0F, -1.4F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.6F, -1.1F, -3.7F); // Import
        gunModel[152].setRotationPoint(-20F, -28.8F, -3F);

        gunModel[153].addShapeBox(0F, 0F, 4F, 1, 6, 6, 0F, 0.0F, -1.7F, -1.4F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.6F, -1.1F, -3.7F, 0.0F, -3.7F, -1.1F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -3.7F, 0.6F, -3.7F, -3.7F); // Import
        gunModel[153].setRotationPoint(-20F, -28.8F, -3F);

        gunModel[154].addShapeBox(0F, 0F, 4F, 1, 6, 6, 0F, 0.0F, -2.3F, -1.1F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -3.7F, 0.6F, -2.3F, -3.7F, 0.0F, -2.3F, -1.1F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -3.7F, 0.6F, -2.3F, -3.7F); // Import
        gunModel[154].setRotationPoint(-20F, -28.8F, -3F);

        gunModel[155].addShapeBox(0F, 0F, 4F, 7, 7, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -0.8F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[155].setRotationPoint(-19F, -28.8F, -3F);

        gunModel[156].addShapeBox(0F, 0F, 4F, 7, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -0.8F); // Import
        gunModel[156].setRotationPoint(-19F, -28.8F, -3F);

        gunModel[157].addShapeBox(0F, 0F, 4F, 1, 7, 6, 0F, 0.6F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -1.1F, 0.6F, -1.1F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -2.0F, -1.4F); // Import
        gunModel[157].setRotationPoint(-20F, -28.8F, -3F);

        gunModel[158].addShapeBox(0F, 0F, 4F, 1, 6, 6, 0F, 0.6F, -1.1F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.7F, -1.4F, 0.6F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -1.1F); // Import
        gunModel[158].setRotationPoint(-20F, -28.8F, -3F);

        gunModel[159].addShapeBox(0F, 0F, 4F, 1, 6, 6, 0F, 0.6F, -2.3F, -3.7F, 0.0F, -2.3F, -3.7F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -1.1F, 0.6F, -2.3F, -3.7F, 0.0F, -2.3F, -3.7F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -1.1F); // Import
        gunModel[159].setRotationPoint(-20F, -28.8F, -3F);

        gunModel[160].addShapeBox(0F, 0F, 4F, 3, 7, 6, 0F, 0.0F, -0.5F, -2.3F, 0.6F, -1.1F, -2.3F, 0.6F, -1.1F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.6F, -1.1F, -2.3F, 0.6F, -1.1F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[160].setRotationPoint(-12F, -28.8F, -3F);

        gunModel[161].addShapeBox(0F, 0F, 4F, 3, 7, 6, 0F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -1.1F, 0.6F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -2.0F, -1.4F, 0.6F, -1.1F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[161].setRotationPoint(-12F, -28.8F, -3F);

        gunModel[162].addShapeBox(0F, 0F, 4F, 3, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.7F, -1.4F, 0.6F, -1.1F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.8F, 0.0F, -3.7F, -1.1F, 0.6F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[162].setRotationPoint(-12F, -28.8F, -3F);

        gunModel[163].addShapeBox(0F, 0F, 4F, 3, 6, 6, 0F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -1.1F, 0.6F, -2.3F, -3.7F, 0.0F, -2.3F, -3.7F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -1.1F, 0.6F, -2.3F, -3.7F, 0.0F, -2.3F, -3.7F); // Import
        gunModel[163].setRotationPoint(-12F, -28.8F, -3F);

        gunModel[164].addShapeBox(0F, 0F, 4F, 3, 7, 6, 0F, 0.0F, -3.7F, -3.7F, 0.6F, -3.7F, -3.7F, 0.0F, -3.7F, -1.1F, 0.0F, -3.7F, -0.8F, 0.0F, -0.5F, -3.7F, 0.6F, -1.1F, -3.7F, 0.0F, -2.0F, -1.4F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[164].setRotationPoint(-12F, -28.8F, -3F);

        gunModel[165].addShapeBox(0F, 0F, 4F, 3, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.6F, -1.1F, -3.7F, 0.0F, -1.7F, -1.4F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.6F, -3.7F, -3.7F, 0.0F, -3.7F, -1.1F, 0.0F, -3.7F, -0.8F); // Import
        gunModel[165].setRotationPoint(-12F, -28.8F, -3F);

        gunModel[166].addShapeBox(0F, 0F, 4F, 3, 6, 6, 0F, 0.0F, -2.3F, -3.7F, 0.6F, -2.3F, -3.7F, 0.0F, -2.3F, -1.1F, 0.0F, -2.3F, -0.8F, 0.0F, -2.3F, -3.7F, 0.6F, -2.3F, -3.7F, 0.0F, -2.3F, -1.1F, 0.0F, -2.3F, -0.8F); // Import
        gunModel[166].setRotationPoint(-12F, -28.8F, -3F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.9F, 0.0F, 1.5F, -1.0F, 0.0F, 1.5F, -1.0F, 0.0F, 1.5F, -0.9F, 0.0F, 1.5F, 0.0F, 0.0F, 2.1F, 0.6F, 2.4F, 2.1F, 0.6F, 2.4F, 2.1F, 0.0F, 0.0F, 2.1F); // Import
        gunModel[167].setRotationPoint(-36F, -29.7F, -0.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 4, 7, 1, 0F, 0.0F, 0.0F, 2.1F, 0.6F, -2.4F, 2.1F, 0.6F, -2.4F, 2.1F, 0.0F, 0.0F, 2.1F, -3.0F, 0.0F, 2.1F, 3.0F, 0.0F, 2.1F, 3.0F, 0.0F, 2.1F, -3.0F, 0.0F, 2.1F); // Import
        gunModel[168].setRotationPoint(-36F, -27.7F, -0.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, -0.6F, 0.0F, 2.1F, -0.9F, 0.0F, 2.1F, -0.9F, 0.0F, 2.1F, -0.6F, 0.0F, 2.1F, -0.9F, -0.3F, 1.6F, -1.5F, -0.3F, 1.3F, -1.2F, -0.3F, 1.3F, -0.9F, -0.3F, 1.6F); // Import
        gunModel[169].setRotationPoint(-33F, -10.7F, -0.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, -0.3F, 0.0F, 2.1F, -0.6F, 0.0F, 2.1F, -0.6F, 0.0F, 2.1F, -0.3F, 0.0F, 2.1F, -0.6F, 0.0F, 2.1F, -0.9F, 0.0F, 2.1F, -0.9F, 0.0F, 2.1F, -0.6F, 0.0F, 2.1F); // Import
        gunModel[170].setRotationPoint(-33F, -12.7F, -0.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 4, 8, 1, 0F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.1F, -0.3F, 0.0F, 2.1F, -0.6F, 0.0F, 2.1F, -0.6F, 0.0F, 2.1F, -0.3F, 0.0F, 2.1F); // Import
        gunModel[171].setRotationPoint(-33F, -20.7F, -0.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 4, 7, 1, 0F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.9F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.9F, 0.0F, 2.3F); // Import
        gunModel[172].setRotationPoint(-29.3F, -16.7F, -0.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F); // Import
        gunModel[173].setRotationPoint(-29.3F, -17.7F, -0.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 7, 1, 0F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 1.7F, 0.0F, 0.0F, 1.7F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 2.3F); // Import
        gunModel[174].setRotationPoint(-25.3F, -16.7F, -0.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 2.3F, -0.3F, -0.3F, 1.7F, -0.3F, -0.3F, 1.7F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 1.7F, 0.0F, 0.0F, 1.7F, 0.0F, 0.0F, 2.3F); // Import
        gunModel[175].setRotationPoint(-25.3F, -17.7F, -0.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.9F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.9F, 0.0F, 2.3F, 0.9F, 0.0F, 1.4F, -0.6F, 0.0F, 1.4F, -0.6F, 0.0F, 1.4F, 0.9F, 0.0F, 1.4F); // Import
        gunModel[176].setRotationPoint(-29.3F, -9.7F, -0.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 2.3F, 0.6F, 0.0F, 1.4F, -0.3F, -1.2F, 0.8F, -0.3F, -1.2F, 0.8F, 0.6F, 0.0F, 1.4F); // Import
        gunModel[177].setRotationPoint(-25.3F, -9.7F, -0.5F);

        gunModel[178].addShapeBox(74F, -14.4F, -19F, 4, 6, 4, 0F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F); // Import
        gunModel[178].setRotationPoint(-3.5F, -5.8F, 1.2F);
        gunModel[178].rotateAngleX = -0.78539816F;
        gunModel[178].rotateAngleZ = 0.01745329F;

        gunModel[179].addShapeBox(74F, -14.4F, -22F, 4, 6, 4, 0F, 0F, -2.3F, -0.5F, -1.2F, -2.3F, -1.4F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F, -1.2F, -2.3F, -1.4F, 0F, -2.3F, -0.5F, 0F, -2.3F, -0.5F); // Import
        gunModel[179].setRotationPoint(-3.5F, -5.8F, 1.2F);
        gunModel[179].rotateAngleX = -0.78539816F;
        gunModel[179].rotateAngleZ = 0.01745329F;

        gunModel[180].addShapeBox(62F, -14.4F, -24F, 14, 6, 4, 0F, 0F, -2.3F, 0.1F, 0F, -2.3F, -2.6F, 0F, -2.3F, 1.5F, 0F, -2.3F, 0.1F, 0F, -2.3F, 0.1F, 0F, -2.3F, -2.6F, 0F, -2.3F, 1.5F, 0F, -2.3F, 0.1F); // Import
        gunModel[180].setRotationPoint(-5.5F, -5.8F, 1.2F);
        gunModel[180].rotateAngleX = -0.78539816F;
        gunModel[180].rotateAngleZ = 0.01745329F;

        gunModel[181].addShapeBox(60F, -14.4F, -24F, 2, 6, 4, 0F, 0F, -2.3F, -0.5F, 0F, -2.3F, 0.1F, 0F, -2.3F, 0.1F, 0F, -2.3F, -0.8F, 0F, -2.3F, -0.5F, 0F, -2.3F, 0.1F, 0F, -2.3F, 0.1F, 0F, -2.3F, -0.8F); // Import
        gunModel[181].setRotationPoint(-5.5F, -5.8F, 1.2F);
        gunModel[181].rotateAngleX = -0.78539816F;
        gunModel[181].rotateAngleZ = 0.01745329F;

        gunModel[182].addShapeBox(60F, -14.4F, -24F, 2, 6, 4, 0F, 0F, -3.7F, -0.5F, 0F, -3.7F, 0.1F, 0F, -3.7F, 0.1F, 0F, -3.7F, -0.8F, -0.6F, -1.4F, -1.1F, 0F, -1.1F, -0.8F, 0F, -1.1F, -0.5F, -0.6F, -1.4F, -1.4F); // Import
        gunModel[182].setRotationPoint(-5.5F, -5.8F, 1.2F);
        gunModel[182].rotateAngleX = -0.78539816F;
        gunModel[182].rotateAngleZ = 0.01745329F;

        gunModel[183].addShapeBox(62F, -14.4F, -24F, 14, 6, 4, 0F, 0F, -3.7F, 0.1F, 0F, -3.7F, -2.6F, 0F, -3.7F, 1.5F, 0F, -3.7F, 0.1F, 0F, -1.1F, -0.8F, -0.9F, -1.4F, -3.5F, -0.9F, -1.4F, 0.9F, 0F, -1.1F, -0.5F); // Import
        gunModel[183].setRotationPoint(-5.5F, -5.8F, 1.2F);
        gunModel[183].rotateAngleX = -0.78539816F;
        gunModel[183].rotateAngleZ = 0.01745329F;

        gunModel[184].addShapeBox(60F, -14.4F, -24F, 2, 6, 4, 0F, -0.6F, -1.4F, -1.1F, 0F, -1.1F, -0.8F, 0F, -1.1F, -0.5F, -0.6F, -1.4F, -1.4F, 0F, -3.7F, -0.5F, 0F, -3.7F, 0.1F, 0F, -3.7F, 0.1F, 0F, -3.7F, -0.8F); // Import
        gunModel[184].setRotationPoint(-5.5F, -5.8F, 1.2F);
        gunModel[184].rotateAngleX = -0.78539816F;
        gunModel[184].rotateAngleZ = 0.01745329F;

        gunModel[185].addShapeBox(62F, -14.4F, -24F, 14, 6, 4, 0F, 0F, -1.1F, -0.8F, -0.9F, -1.4F, -3.5F, -0.9F, -1.4F, 0.9F, 0F, -1.1F, -0.5F, 0F, -3.7F, 0.1F, 0F, -3.7F, -2.6F, 0F, -3.7F, 1.5F, 0F, -3.7F, 0.1F); // Import
        gunModel[185].setRotationPoint(-5.5F, -5.8F, 1.2F);
        gunModel[185].rotateAngleX = -0.78539816F;
        gunModel[185].rotateAngleZ = 0.01745329F;

        gunModel[186].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, -0.6F, -2.4F, -0.5F, -0.6F, -2.4F, -0.5F, -0.6F, 5.1F, 0.0F, -0.6F, 5.1F, 0.0F, -0.3F, -2.1F, -0.5F, -0.3F, -2.1F, -0.5F, -0.3F, 5.1F, 0.0F, -0.3F, 5.1F); // Import
        gunModel[186].setRotationPoint(40F, -29.4F, -3F);

        gunModel[187].addShapeBox(0F, 0F, 10F, 3, 2, 1, 0F, 0.0F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.4F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F); // Import
        gunModel[187].setRotationPoint(40F, -29.3F, -3F);

        gunModel[188].addShapeBox(0F, 0F, 11F, 3, 2, 2, 0F, 0.0F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F); // Import
        gunModel[188].setRotationPoint(40F, -29.3F, -3F);

        gunModel[189].addShapeBox(0F, 0F, 10.3F, 3, 1, 2, 0F, -0.8F, 0.0F, 0.3F, -0.8F, 0.0F, 0.3F, -0.8F, 0.0F, -1.8F, -0.8F, 0.0F, -1.8F, -0.8F, 0.2F, 0.3F, -0.8F, 0.2F, 0.3F, -0.8F, 0.2F, -1.2F, -0.8F, 0.2F, -1.2F); // Import
        gunModel[189].setRotationPoint(39.8F, -30F, -3F);

        gunModel[190].addShapeBox(0F, 0F, 10.3F, 3, 1, 2, 0F, -0.8F, 0.0F, -1.8F, -0.8F, 0.0F, -1.8F, -0.8F, 0.0F, 0.3F, -0.8F, 0.0F, 0.3F, -0.8F, 0.2F, -1.2F, -0.8F, 0.2F, -1.2F, -0.8F, 0.2F, 0.3F, -0.8F, 0.2F, 0.3F); // Import
        gunModel[190].setRotationPoint(39.8F, -30F, -3F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 30, 6, 0F, -0.3F, 0.6F, -0.8F, 0.0F, 0.6F, -0.5F, 0.0F, 0.0F, -3.4F, -0.3F, 0.0F, -3.7F, -0.3F, -0.6F, 11.5F, 0.0F, -0.6F, 11.8F, 0.0F, 0.0F, -16.0F, -0.3F, 0.0F, -16.3F); // Import
        gunModel[191].setRotationPoint(71F, -16.5F, -3F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 1, 30, 6, 0F, 0.0F, 0.6F, -0.5F, 0.0F, 0.6F, -0.5F, 0.0F, 0.0F, -3.4F, 0.0F, 0.0F, -3.4F, 0.0F, -0.6F, 11.8F, 0.0F, -0.6F, 11.8F, 0.0F, 0.0F, -16.0F, 0.0F, 0.0F, -16.0F); // Import
        gunModel[192].setRotationPoint(72F, -16.5F, -3F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 1, 30, 6, 0F, 0.0F, 0.6F, -0.5F, -0.3F, 0.6F, -1.1F, -0.3F, 0.0F, -4.0F, 0.0F, 0.0F, -3.4F, 0.0F, -0.6F, 11.8F, -0.3F, -0.6F, 11.2F, -0.3F, 0.0F, -16.6F, 0.0F, 0.0F, -16.0F); // Import
        gunModel[193].setRotationPoint(73F, -16.5F, -3F);

        gunModel[194].addShapeBox(0F, 0F, 14F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[194].setRotationPoint(71.5F, 12.6F, -3F);

        gunModel[195].addShapeBox(0F, 0F, 14F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, -0.9F, 0.0F, 0.6F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[195].setRotationPoint(73.5F, 12.6F, -3F);

        gunModel[196].addShapeBox(0F, 0F, 14F, 2, 1, 5, 0F, 0.0F, 0.6F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, -0.9F); // Import
        gunModel[196].setRotationPoint(69.5F, 12.6F, -3F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 30, 6, 0F, -0.3F, 0.0F, -3.7F, 0.0F, 0.0F, -3.4F, 0.0F, 0.6F, -0.5F, -0.3F, 0.6F, -0.8F, -0.3F, 0.0F, -16.3F, 0.0F, 0.0F, -16.0F, 0.0F, -0.6F, 11.8F, -0.3F, -0.6F, 11.5F); // Import
        gunModel[197].setRotationPoint(71F, -16.5F, -3F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 1, 30, 6, 0F, 0.0F, 0.0F, -3.4F, 0.0F, 0.0F, -3.4F, 0.0F, 0.6F, -0.5F, 0.0F, 0.6F, -0.5F, 0.0F, 0.0F, -16.0F, 0.0F, 0.0F, -16.0F, 0.0F, -0.6F, 11.8F, 0.0F, -0.6F, 11.8F); // Import
        gunModel[198].setRotationPoint(72F, -16.5F, -3F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 1, 30, 6, 0F, 0.0F, 0.0F, -3.4F, -0.3F, 0.0F, -4.0F, -0.3F, 0.6F, -1.1F, 0.0F, 0.6F, -0.5F, 0.0F, 0.0F, -16.0F, -0.3F, 0.0F, -16.6F, -0.3F, -0.6F, 11.2F, 0.0F, -0.6F, 11.8F); // Import
        gunModel[199].setRotationPoint(73F, -16.5F, -3F);

        gunModel[200].addShapeBox(0F, 0F, -13F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(71.5F, 12.6F, -3F);

        gunModel[201].addShapeBox(0F, 0F, -13F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, -0.9F, 0.0F, 0.6F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[201].setRotationPoint(73.5F, 12.6F, -3F);

        gunModel[202].addShapeBox(0F, 0F, -13F, 2, 1, 5, 0F, 0.0F, 0.6F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, -0.9F, 0.0F, -0.6F, -0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, -0.9F); // Import
        gunModel[202].setRotationPoint(69.5F, 12.6F, -3F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 1F, -1.1F, -1.1F, 0F, -1.1F, -1.1F, 0.0F, -1.7F, -4.3F, 1F, -1.7F, -4.3F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.4F, -4.7F, 0.0F, -3.4F, -4.7F); // Import
        gunModel[203].setRotationPoint(22F, -27.4F, -3F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -4.7F, 0.0F, -2.6F, -4.7F, 0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -4.7F, 0F, -2.6F, -4.7F); // Import
        gunModel[204].setRotationPoint(22F, -27.4F, -3F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.2F, -2.2F, 0.0F, -0.2F, -2.2F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F); // Import
        gunModel[205].setRotationPoint(5F, -22.7F, -0.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 10, 3, 2, 0F, 3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[206].setRotationPoint(4.5F, -29.9F, -1F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 10, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[207].setRotationPoint(1.5F, -30.9F, -1F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[208].setRotationPoint(0.5F, -32.9F, -1F);

        gunModel[209].addBox(0F, 0F, 0F, 1, 1, 2, 0F); // Import
        gunModel[209].setRotationPoint(0.5F, -31.9F, -1F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Import
        gunModel[210].setRotationPoint(0.5F, -30.9F, -1F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 20, 2, 3, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[211].setRotationPoint(3.5F, -28.4F, -1.5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[212].setRotationPoint(4.5F, -28.9F, -1.5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[213].setRotationPoint(4.5F, -28.9F, 1.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[214].setRotationPoint(6.5F, -28.9F, -1.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[215].setRotationPoint(6.5F, -28.9F, 1.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[216].setRotationPoint(8.5F, -28.9F, -1.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[217].setRotationPoint(8.5F, -28.9F, 1.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[218].setRotationPoint(10.5F, -28.9F, -1.5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[219].setRotationPoint(10.5F, -28.9F, 1.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[220].setRotationPoint(12.5F, -28.9F, -1.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[221].setRotationPoint(12.5F, -28.9F, 1.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[222].setRotationPoint(14.5F, -28.9F, -1.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[223].setRotationPoint(14.5F, -28.9F, 1.5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[224].setRotationPoint(16.5F, -28.9F, -1.5F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[225].setRotationPoint(16.5F, -28.9F, 1.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[226].setRotationPoint(18.5F, -28.9F, -1.5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[227].setRotationPoint(18.5F, -28.9F, 1.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[228].setRotationPoint(20.5F, -28.9F, -1.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[229].setRotationPoint(20.5F, -28.9F, 1.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[230].setRotationPoint(22.5F, -28.9F, -1.5F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[231].setRotationPoint(22.5F, -28.9F, 1.5F);

        gunModel[232].addBox(0F, 0F, 0F, 21, 1, 3, 0F); // Box 333
        gunModel[232].setRotationPoint(55F, -20.5F, -1.5F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[233].setRotationPoint(55F, -20.4F, -1.5F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[234].setRotationPoint(55F, -20.4F, 1.5F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[235].setRotationPoint(57F, -20.4F, -1.5F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[236].setRotationPoint(57F, -20.4F, 1.5F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[237].setRotationPoint(59F, -20.4F, -1.5F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[238].setRotationPoint(59F, -20.4F, 1.5F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[239].setRotationPoint(61F, -20.4F, -1.5F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[240].setRotationPoint(61F, -20.4F, 1.5F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[241].setRotationPoint(63F, -20.4F, -1.5F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[242].setRotationPoint(63F, -20.4F, 1.5F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[243].setRotationPoint(65F, -20.4F, -1.5F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[244].setRotationPoint(65F, -20.4F, 1.5F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[245].setRotationPoint(67F, -20.4F, -1.5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[246].setRotationPoint(67F, -20.4F, 1.5F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[247].setRotationPoint(69F, -20.4F, -1.5F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[248].setRotationPoint(69F, -20.4F, 1.5F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[249].setRotationPoint(71F, -20.4F, -1.5F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[250].setRotationPoint(71F, -20.4F, 1.5F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[251].setRotationPoint(73F, -20.4F, -1.5F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[252].setRotationPoint(73F, -20.4F, 1.5F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[253].setRotationPoint(75F, -20.4F, -1.5F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import
        gunModel[254].setRotationPoint(75F, -20.4F, 1.5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 6, 1, 5, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 333
        gunModel[255].setRotationPoint(69.5F, -19.4F, -2.5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 333
        gunModel[256].setRotationPoint(69.5F, -18.4F, -2F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 333
        gunModel[257].setRotationPoint(74.5F, -18.4F, -2F);

        gunModel[258].addBox(0F, 0F, 0F, 4, 3, 4, 0F); // Box 333
        gunModel[258].setRotationPoint(70.5F, -18.4F, -2F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 362
        gunModel[259].setRotationPoint(71.5F, -18.4F, -2.5F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F); // Import
        gunModel[260].setRotationPoint(43F, -28.4F, -4F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 0F, 0F, -2.8F); // Import
        gunModel[261].setRotationPoint(43F, -28.4F, -6.5F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, -0.4F, -2.8F, 0F, -0.4F, -2.8F); // Import
        gunModel[262].setRotationPoint(43F, -27.4F, -7.5F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F); // Import
        gunModel[263].setRotationPoint(43F, -28.4F, 3F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F); // Import
        gunModel[264].setRotationPoint(43F, -21.4F, -4F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -2.8F, 0.0F, 0.0F, -2.8F, 0.0F, -1F, -3.5F, 0.0F, -1F, -3.5F, 0.0F, 0F, -2.8F, 0.0F, 0.0F, -2.8F, 0.0F, 0.6F, -4.2F, 0.0F, 0.6F, -4.2F); // Import
        gunModel[265].setRotationPoint(43F, -28.4F, -1.5F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, -1.7F, -3.5F, 0.0F, -1.7F, -3.5F, 0.0F, -0.4F, -2.8F, 0.0F, -0.4F, -2.8F, 0.0F, 0.7F, -4.5F, 0.0F, 0.7F, -4.5F); // Import
        gunModel[266].setRotationPoint(43F, -27.4F, -0.5F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F); // Import
        gunModel[267].setRotationPoint(43F, -28.4F, -4F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 0F, 0F, -2.8F, 0F, 0F, -2.8F); // Import
        gunModel[268].setRotationPoint(43F, -21.4F, -6.5F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, -0.4F, -2.8F, 0F, -0.4F, -2.8F, 0F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Import
        gunModel[269].setRotationPoint(43F, -22.4F, -7.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F); // Import
        gunModel[270].setRotationPoint(43F, -21.4F, -1.5F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -0.4F, -2.8F, 0F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, -1.7F, -3.5F, 0F, -1.7F, -3.5F); // Import
        gunModel[271].setRotationPoint(43F, -22.4F, -0.5F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 21, 1, 8, 0F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F); // Import
        gunModel[272].setRotationPoint(45F, -28.4F, -4F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 21, 8, 1, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F); // Import
        gunModel[273].setRotationPoint(45F, -28.4F, 3F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 21, 1, 8, 0F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F); // Import
        gunModel[274].setRotationPoint(45F, -21.4F, -4F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -2.8F, 1F, 0.0F, -2.8F, 0F, -1F, -3.5F, 0.0F, -1F, -3.5F, 0.0F, 0F, -2.8F, 1F, 0.0F, -2.8F, 0.5F, 0.6F, -4.2F, 0.0F, 0.6F, -4.2F); // Import
        gunModel[275].setRotationPoint(45F, -28.4F, -1.5F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 1F, -1.7F, -3.5F, 0.0F, -1.7F, -3.5F, 0.0F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F, 1F, 0.7F, -4.5F, 0.0F, 0.7F, -4.5F); // Import
        gunModel[276].setRotationPoint(45F, -27.4F, -0.5F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 21, 8, 1, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F); // Import
        gunModel[277].setRotationPoint(45F, -28.4F, -4F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -1F, -1F, -3.5F, 0F, -1F, -3.5F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -0.5F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F); // Import
        gunModel[278].setRotationPoint(50F, -28.4F, -1.5F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -3.5F, -1F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F, 0.5F, -0.4F, -2.8F, -0.5F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F); // Import
        gunModel[279].setRotationPoint(50F, -27.4F, -0.5F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F, 1F, 0F, -2.8F, 0F, 0F, -2.8F); // Import
        gunModel[280].setRotationPoint(45F, -28.4F, -6.5F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F, 0.5F, -0.4F, -2.8F, 0F, -0.4F, -2.8F); // Import
        gunModel[281].setRotationPoint(45F, -27.4F, -7.5F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -1F, -3.5F, -1F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0.5F, 0.6F, -4.2F, -0.5F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[282].setRotationPoint(50F, -28.4F, -6.5F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, -1F, 0F, -3.5F, 0F, 0F, -3.5F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, -0.5F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F); // Import
        gunModel[283].setRotationPoint(50F, -27.4F, -7.5F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -1F, -1F, -3.5F, 0F, -1F, -3.5F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -0.5F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F); // Import
        gunModel[284].setRotationPoint(55F, -28.4F, -1.5F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -3.5F, -1F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F, 0.5F, -0.4F, -2.8F, -0.5F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F); // Import
        gunModel[285].setRotationPoint(55F, -27.4F, -0.5F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -1F, -3.5F, -1F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0.5F, 0.6F, -4.2F, -0.5F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[286].setRotationPoint(55F, -28.4F, -6.5F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, -1F, 0F, -3.5F, 0F, 0F, -3.5F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, -0.5F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F); // Import
        gunModel[287].setRotationPoint(55F, -27.4F, -7.5F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -1F, -1F, -3.5F, 0F, -1F, -3.5F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -0.5F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F); // Import
        gunModel[288].setRotationPoint(60F, -28.4F, -1.5F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -3.5F, -1F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F, 0.5F, -0.4F, -2.8F, -0.5F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F); // Import
        gunModel[289].setRotationPoint(60F, -27.4F, -0.5F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -1F, -3.5F, -1F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0.5F, 0.6F, -4.2F, -0.5F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[290].setRotationPoint(60F, -28.4F, -6.5F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, -1F, 0F, -3.5F, 0F, 0F, -3.5F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, -0.5F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F); // Import
        gunModel[291].setRotationPoint(60F, -27.4F, -7.5F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F); // Import
        gunModel[292].setRotationPoint(65F, -28.4F, -1.5F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F, 0.5F, -0.4F, -2.8F, 0F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F); // Import
        gunModel[293].setRotationPoint(65F, -27.4F, -0.5F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0.5F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[294].setRotationPoint(65F, -28.4F, -6.5F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F); // Import
        gunModel[295].setRotationPoint(65F, -27.4F, -7.5F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0.5F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F); // Import
        gunModel[296].setRotationPoint(45F, -21.4F, -1.5F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F); // Import
        gunModel[297].setRotationPoint(45F, -22.4F, -0.5F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -0.5F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -1F, -1F, -3.5F, 0F, -1F, -3.5F); // Import
        gunModel[298].setRotationPoint(50F, -21.4F, -1.5F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.5F, -0.4F, -2.8F, -0.5F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F, 0F, 0F, -3.5F, -1F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F); // Import
        gunModel[299].setRotationPoint(50F, -22.4F, -0.5F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 1F, 0F, -2.8F, 0F, 0F, -2.8F); // Import
        gunModel[300].setRotationPoint(45F, -21.4F, -6.5F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F, 0.5F, -0.4F, -2.8F, 0F, -0.4F, -2.8F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Import
        gunModel[301].setRotationPoint(45F, -22.4F, -7.5F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.5F, 0.6F, -4.2F, -0.5F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0F, -1F, -3.5F, -1F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[302].setRotationPoint(50F, -21.4F, -6.5F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, -0.5F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, -1F, 0F, -3.5F, 0F, 0F, -3.5F); // Import
        gunModel[303].setRotationPoint(50F, -22.4F, -7.5F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -0.5F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -1F, -1F, -3.5F, 0F, -1F, -3.5F); // Import
        gunModel[304].setRotationPoint(55F, -21.4F, -1.5F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.5F, -0.4F, -2.8F, -0.5F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F, 0F, 0F, -3.5F, -1F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F); // Import
        gunModel[305].setRotationPoint(55F, -22.4F, -0.5F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.5F, 0.6F, -4.2F, -0.5F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0F, -1F, -3.5F, -1F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[306].setRotationPoint(55F, -21.4F, -6.5F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, -0.5F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, -1F, 0F, -3.5F, 0F, 0F, -3.5F); // Import
        gunModel[307].setRotationPoint(55F, -22.4F, -7.5F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -0.5F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, -1F, -1F, -3.5F, 0F, -1F, -3.5F); // Import
        gunModel[308].setRotationPoint(60F, -21.4F, -1.5F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.5F, -0.4F, -2.8F, -0.5F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F, 0F, 0F, -3.5F, -1F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F); // Import
        gunModel[309].setRotationPoint(60F, -22.4F, -0.5F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.5F, 0.6F, -4.2F, -0.5F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0F, -1F, -3.5F, -1F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[310].setRotationPoint(60F, -21.4F, -6.5F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, -0.5F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, -1F, 0F, -3.5F, 0F, 0F, -3.5F); // Import
        gunModel[311].setRotationPoint(60F, -22.4F, -7.5F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, 0.6F, -4.2F, 0.5F, 0.6F, -4.2F, 1F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F); // Import
        gunModel[312].setRotationPoint(65F, -21.4F, -1.5F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.5F, -0.4F, -2.8F, 0F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 1F, 0.7F, -4.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, -1.7F, -3.5F, 1F, -1.7F, -3.5F); // Import
        gunModel[313].setRotationPoint(65F, -22.4F, -0.5F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.5F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 1F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 0F, 0F, -2.8F, 1F, 0F, -2.8F); // Import
        gunModel[314].setRotationPoint(65F, -21.4F, -6.5F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 1F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, -0.4F, -2.8F, 0.5F, -0.4F, -2.8F, 1F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Import
        gunModel[315].setRotationPoint(65F, -22.4F, -7.5F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 10, 1, 2, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0.6F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 333
        gunModel[316].setRotationPoint(67F, -21.5F, -1F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.2F, -0.4F, 0.25F, -0.2F, -0.4F, 0.25F, -0.2F, -0.4F, 0.25F, -0.2F, -0.4F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 312
        gunModel[317].setRotationPoint(11.5F, -37.2F, -4F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.7F, 0F, 0.25F, -0.7F, 0F, 0.25F, -0.7F, 0F, 0.25F, -0.7F, 0F, 0.25F, -0.2F, -0.6F, 0.25F, -0.2F, -0.6F, 0.25F, -0.2F, -0.6F, 0.25F, -0.2F, -0.6F, 0.25F); // Box 313
        gunModel[318].setRotationPoint(11.5F, -37.2F, -4F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.2F, -0.6F, 0.25F, -0.2F, -0.6F, 0.25F, -0.2F, -0.6F, 0.25F, -0.2F, -0.6F, 0.25F, -0.7F, 0F, 0.25F, -0.7F, 0F, 0.25F, -0.7F, 0F, 0.25F, -0.7F, 0F, 0.25F); // Box 314
        gunModel[319].setRotationPoint(11.5F, -36.2F, -4F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.2F, -0.4F, 0.25F, -0.2F, -0.4F, 0.25F, -0.2F, -0.4F, 0.25F, -0.2F, -0.4F, 0.25F); // Box 315
        gunModel[320].setRotationPoint(11.5F, -36.2F, -4F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 345
        gunModel[321].setRotationPoint(12F, -41.65F, -2F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 346
        gunModel[322].setRotationPoint(11F, -41.65F, -2F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F); // Box 347
        gunModel[323].setRotationPoint(10F, -41.65F, -1.5F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 348
        gunModel[324].setRotationPoint(13F, -41.65F, -2F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F); // Box 349
        gunModel[325].setRotationPoint(14F, -41.65F, -1.5F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 356
        gunModel[326].setRotationPoint(12F, -40.65F, -1.5F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.25F, 0F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -1F); // Box 357
        gunModel[327].setRotationPoint(11F, -40.65F, -1.5F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, 0F, 0F, -0.25F); // Box 358
        gunModel[328].setRotationPoint(13F, -40.65F, -1.5F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 9, 8, 8, 0F, 0F, -3.2F, -1F, 0.0F, -3.2F, -1F, 0.0F, -3.2F, -0.5F, 0.0F, -3.2F, -0.5F, 0.0F, -2.7F, -1F, 0.0F, -2.7F, -1F, 0.0F, -2.7F, -0.5F, 0.0F, -2.7F, -0.5F); // Import
        gunModel[329].setRotationPoint(8F, -40.4F, -4.2F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 9, 8, 8, 0F, 0.0F, -1F, -3.2F, 0.0F, -1F, -3.2F, 0.0F, -1F, -2.7F, 0.0F, -1F, -2.7F, 0.0F, -0.5F, -3.2F, 0.0F, -0.5F, -3.2F, 0.0F, -0.5F, -2.7F, 0.0F, -0.5F, -2.7F); // Import
        gunModel[330].setRotationPoint(8F, -40.4F, -4.2F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 9, 8, 8, 0F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, -5.3F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F, 0.0F, -0.5F, -5.3F, 0.0F, -0.5F, -5.3F, 0.0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F); // Import
        gunModel[331].setRotationPoint(8F, -40.4F, -4.2F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 345
        gunModel[332].setRotationPoint(-19F, 3.35F, -2F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 346
        gunModel[333].setRotationPoint(-20F, 3.35F, -2F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F); // Box 347
        gunModel[334].setRotationPoint(-21F, 3.35F, -1.5F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 348
        gunModel[335].setRotationPoint(-18F, 3.35F, -2F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F); // Box 349
        gunModel[336].setRotationPoint(-17F, 3.35F, -1.5F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 1, 20, 3, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Box 356
        gunModel[337].setRotationPoint(-19F, -16.65F, -1.5F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 1, 20, 3, 0F, -0.25F, 0F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -1F); // Box 357
        gunModel[338].setRotationPoint(-20F, -16.65F, -1.5F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 1, 20, 3, 0F, 0F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, 0F, 0F, -0.25F); // Box 358
        gunModel[339].setRotationPoint(-18F, -16.65F, -1.5F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 9, 8, 8, 0F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F, 0F, -5.3F, -5.3F, 0F, -5.3F, -5.3F, 0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F, 0F, -0.5F, -5.3F, 0F, -0.5F, -5.3F); // Import
        gunModel[340].setRotationPoint(8F, -40.4F, -3.7F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 9, 8, 8, 0F, 0F, -0.5F, -5.3F, 0F, -0.5F, -5.3F, 0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F, 0F, -5.3F, -5.3F, 0F, -5.3F, -5.3F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F); // Import
        gunModel[341].setRotationPoint(8F, -39.9F, -4.2F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 9, 8, 8, 0F, 0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F, 0F, -0.5F, -5.3F, 0F, -0.5F, -5.3F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F, 0F, -5.3F, -5.3F, 0F, -5.3F, -5.3F); // Import
        gunModel[342].setRotationPoint(8F, -39.9F, -3.7F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F); // Import
        gunModel[343].setRotationPoint(-3F, -39.15F, -3F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F); // Import
        gunModel[344].setRotationPoint(-3F, -39.15F, -3F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F); // Import
        gunModel[345].setRotationPoint(-3F, -39.15F, -3F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F); // Import
        gunModel[346].setRotationPoint(-3F, -39.15F, -3F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F); // Import
        gunModel[347].setRotationPoint(-3F, -39.15F, -3F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -0.5F, -3.7F); // Import
        gunModel[348].setRotationPoint(-3F, -39.15F, -3F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 10, 2, 2, 0F, 0F, 0F, 0F, 5F, 0F, 0F, 5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[349].setRotationPoint(1.5F, -32.9F, -1F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 345
        gunModel[350].setRotationPoint(12F, -39.65F, -2F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 346
        gunModel[351].setRotationPoint(11F, -39.65F, -2F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F); // Box 347
        gunModel[352].setRotationPoint(10F, -39.65F, -1.5F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 348
        gunModel[353].setRotationPoint(13F, -39.65F, -2F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, 0F, 0F, 0F); // Box 349
        gunModel[354].setRotationPoint(14F, -39.65F, -1.5F);

        gunModel[355].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -2.5F, -0.8F, 0.0F, -2.5F, -0.8F, 0.0F, -2.5F, -0.8F, 0.0F, -2.5F, -0.8F, 0.0F, -2.5F, -0.8F, 0.0F, -2.5F, -0.8F, 0.0F, -2.5F, -0.8F, 0.0F, -2.5F, -0.8F); // Import
        gunModel[355].setRotationPoint(17F, -39.15F, -3F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -0.8F, -2.5F, 0.0F, -0.8F, -2.5F, 0.0F, -0.8F, -2.5F, 0.0F, -0.8F, -2.5F, 0.0F, -0.8F, -2.5F, 0.0F, -0.8F, -2.5F, 0.0F, -0.8F, -2.5F, 0.0F, -0.8F, -2.5F); // Import
        gunModel[356].setRotationPoint(17F, -39.15F, -3F);

        gunModel[357].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0.0F, -0.6F, -3.7F, 0.0F, -0.6F, -3.7F, 0.0F, -1.15F, -1.15F, 0.0F, -1.15F, -1.15F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.6F, 0.0F, -3.7F, -0.6F); // Import
        gunModel[357].setRotationPoint(17F, -38.95F, -3.2F);

        gunModel[358].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0F, -3.7F, -3.7F, 0F, -3.7F, -3.7F, 0F, -3.7F, -0.6F, 0F, -3.7F, -0.6F, 0F, -0.6F, -3.7F, 0F, -0.6F, -3.7F, 0F, -1.15F, -1.15F, 0F, -1.15F, -1.15F); // Import
        gunModel[358].setRotationPoint(17F, -39.35F, -3.2F);

        gunModel[359].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0F, -1.15F, -1.15F, 0F, -1.15F, -1.15F, 0F, -0.6F, -3.7F, 0F, -0.6F, -3.7F, 0F, -3.7F, -0.6F, 0F, -3.7F, -0.6F, 0F, -3.7F, -3.7F, 0F, -3.7F, -3.7F); // Import
        gunModel[359].setRotationPoint(17F, -38.95F, -2.8F);

        gunModel[360].addShapeBox(0F, 0F, 0F, 11, 6, 6, 0F, 0F, -3.7F, -0.6F, 0F, -3.7F, -0.6F, 0F, -3.7F, -3.7F, 0F, -3.7F, -3.7F, 0F, -1.15F, -1.15F, 0F, -1.15F, -1.15F, 0F, -0.6F, -3.7F, 0F, -0.6F, -3.7F); // Import
        gunModel[360].setRotationPoint(17F, -39.35F, -2.8F);

        gunModel[361].addShapeBox(0F, 0F, 0F, 5, 8, 8, 0F, 0F, -3.2F, -1F, 0.0F, -3.2F, -1F, 0.0F, -3.2F, -0.5F, 0.0F, -3.2F, -0.5F, 0.0F, -2.7F, -1F, 0.0F, -2.7F, -1F, 0.0F, -2.7F, -0.5F, 0.0F, -2.7F, -0.5F); // Import
        gunModel[361].setRotationPoint(-4F, -40.4F, -4.2F);

        gunModel[362].addShapeBox(0F, 0F, 0F, 5, 8, 8, 0F, 0.0F, -1F, -3.2F, 0.0F, -1F, -3.2F, 0.0F, -1F, -2.7F, 0.0F, -1F, -2.7F, 0.0F, -0.5F, -3.2F, 0.0F, -0.5F, -3.2F, 0.0F, -0.5F, -2.7F, 0.0F, -0.5F, -2.7F); // Import
        gunModel[362].setRotationPoint(-4F, -40.4F, -4.2F);

        gunModel[363].addShapeBox(0F, 0F, 0F, 5, 8, 8, 0F, 0.0F, -5.3F, -5.3F, 0.0F, -5.3F, -5.3F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F, 0.0F, -0.5F, -5.3F, 0.0F, -0.5F, -5.3F, 0.0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F); // Import
        gunModel[363].setRotationPoint(-4F, -40.4F, -4.2F);

        gunModel[364].addShapeBox(0F, 0F, 0F, 5, 8, 8, 0F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F, 0F, -5.3F, -5.3F, 0F, -5.3F, -5.3F, 0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F, 0F, -0.5F, -5.3F, 0F, -0.5F, -5.3F); // Import
        gunModel[364].setRotationPoint(-4F, -40.4F, -3.7F);

        gunModel[365].addShapeBox(0F, 0F, 0F, 5, 8, 8, 0F, 0F, -0.5F, -5.3F, 0F, -0.5F, -5.3F, 0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F, 0F, -5.3F, -5.3F, 0F, -5.3F, -5.3F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F); // Import
        gunModel[365].setRotationPoint(-4F, -39.9F, -4.2F);

        gunModel[366].addShapeBox(0F, 0F, 0F, 5, 8, 8, 0F, 0F, -1.3F, -1.3F, 0F, -1.3F, -1.3F, 0F, -0.5F, -5.3F, 0F, -0.5F, -5.3F, 0F, -5.3F, -0.5F, 0F, -5.3F, -0.5F, 0F, -5.3F, -5.3F, 0F, -5.3F, -5.3F); // Import
        gunModel[366].setRotationPoint(-4F, -39.9F, -3.7F);

        gunModel[367].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F); // Import
        gunModel[367].setRotationPoint(-6F, -40.15F, -3.95F);

        gunModel[368].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 0F, 0F, -2.8F); // Import
        gunModel[368].setRotationPoint(-6F, -40.15F, -6.45F);

        gunModel[369].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, -0.4F, -2.8F, 0F, -0.4F, -2.8F); // Import
        gunModel[369].setRotationPoint(-6F, -39.15F, -7.45F);

        gunModel[370].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F); // Import
        gunModel[370].setRotationPoint(-6F, -40.15F, 3.05F);

        gunModel[371].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F, 0.0F, 0.0F, -2.7F); // Import
        gunModel[371].setRotationPoint(-6F, -33.15F, -3.95F);

        gunModel[372].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -2.8F, 0.0F, 0.0F, -2.8F, 0.0F, -1F, -3.5F, 0.0F, -1F, -3.5F, 0.0F, 0F, -2.8F, 0.0F, 0.0F, -2.8F, 0.0F, 0.6F, -4.2F, 0.0F, 0.6F, -4.2F); // Import
        gunModel[372].setRotationPoint(-6F, -40.15F, -1.45F);

        gunModel[373].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, -1.7F, -3.5F, 0.0F, -1.7F, -3.5F, 0.0F, -0.4F, -2.8F, 0.0F, -0.4F, -2.8F, 0.0F, 0.7F, -4.5F, 0.0F, 0.7F, -4.5F); // Import
        gunModel[373].setRotationPoint(-6F, -39.15F, -0.449999999999999F);

        gunModel[374].addShapeBox(0F, 0F, 0F, 2, 8, 1, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F, 0F, -2.7F, 0F); // Import
        gunModel[374].setRotationPoint(-6F, -40.15F, -3.95F);

        gunModel[375].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F, 0F, 0F, -2.8F, 0F, 0F, -2.8F); // Import
        gunModel[375].setRotationPoint(-6F, -33.15F, -6.45F);

        gunModel[376].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, -0.4F, -2.8F, 0F, -0.4F, -2.8F, 0F, -1.7F, -3.5F, 0F, -1.7F, -3.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F); // Import
        gunModel[376].setRotationPoint(-6F, -34.15F, -7.45F);

        gunModel[377].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, 0.6F, -4.2F, 0F, 0.6F, -4.2F, 0F, 0F, -2.8F, 0F, 0F, -2.8F, 0F, -1F, -3.5F, 0F, -1F, -3.5F); // Import
        gunModel[377].setRotationPoint(-6F, -33.15F, -1.45F);

        gunModel[378].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -0.4F, -2.8F, 0F, -0.4F, -2.8F, 0F, 0.7F, -4.5F, 0F, 0.7F, -4.5F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, -1.7F, -3.5F, 0F, -1.7F, -3.5F); // Import
        gunModel[378].setRotationPoint(-6F, -34.15F, -0.449999999999999F);


        defaultBarrelModel = new ModelRendererTurbo[28];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 265, 113, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 161, 129, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 329, 129, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 417, 161, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 33, 169, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 57, 169, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Import
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 105, 169, textureX, textureY); // Import
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 473, 169, textureX, textureY); // Import
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 121, 177, textureX, textureY); // Import
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 129, 177, textureX, textureY); // Import
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 481, 169, textureX, textureY); // Import
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 169, 177, textureX, textureY); // Import
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 233, 177, textureX, textureY); // Import
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 153, 177, textureX, textureY); // Import
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 217, 177, textureX, textureY); // Import
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 281, 177, textureX, textureY); // Import
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 225, 121, textureX, textureY); // Import
        defaultBarrelModel[23] = new ModelRendererTurbo(this, 313, 177, textureX, textureY); // Import
        defaultBarrelModel[24] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        defaultBarrelModel[25] = new ModelRendererTurbo(this, 337, 41, textureX, textureY); // Import
        defaultBarrelModel[26] = new ModelRendererTurbo(this, 337, 209, textureX, textureY); // Import
        defaultBarrelModel[27] = new ModelRendererTurbo(this, 393, 209, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 75, 6, 6, 0F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F); // Import
        defaultBarrelModel[0].setRotationPoint(102F, -27.4F, -3F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 75, 6, 6, 0F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F); // Import
        defaultBarrelModel[1].setRotationPoint(102F, -27.4F, -3F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 75, 6, 6, 0F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -3.4F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -1.75F, 0.0F, -1.3F, -3.4F, 0.0F, -1.3F, -3.4F); // Import
        defaultBarrelModel[2].setRotationPoint(102F, -27.4F, -3F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 75, 6, 6, 0F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -1.75F, 0.0F, -1.3F, -3.4F, 0.0F, -1.3F, -3.4F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -3.4F); // Import
        defaultBarrelModel[3].setRotationPoint(102F, -27.4F, -3F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 75, 6, 6, 0F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -1.3F, 0.0F, -1.3F, -3.4F, 0.0F, -1.3F, -3.4F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -1.75F); // Import
        defaultBarrelModel[4].setRotationPoint(102F, -27.4F, -3F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 75, 6, 6, 0F, 0.0F, -1.3F, -3.4F, 0.0F, -1.3F, -3.4F, 0.0F, -1.75F, -1.75F, 0.0F, -1.75F, -1.75F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -1.3F, 0.0F, -3.4F, -1.3F); // Import
        defaultBarrelModel[5].setRotationPoint(102F, -27.4F, -3F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -2.4F, -0.8F, 0.0F, -2.4F, -0.8F, 0.0F, -2.4F, -0.8F, 0.0F, -2.4F, -0.8F, 0.0F, -2.4F, -0.8F, 0.0F, -2.4F, -0.8F, 0.0F, -2.4F, -0.8F, 0.0F, -2.4F, -0.8F); // Import
        defaultBarrelModel[6].setRotationPoint(177F, -27.4F, -3F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -0.8F, -2.4F, 0.0F, -0.8F, -2.4F, 0.0F, -0.8F, -2.4F, 0.0F, -0.8F, -2.4F, 0.0F, -0.8F, -2.4F, 0.0F, -0.8F, -2.4F, 0.0F, -0.8F, -2.4F, 0.0F, -0.8F, -2.4F); // Import
        defaultBarrelModel[7].setRotationPoint(177F, -27.4F, -3F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -3.6F, -0.8F, 0.0F, -3.6F, -0.8F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -1.35F, -1.35F, 0.0F, -1.35F, -1.35F, 0.0F, -0.8F, -3.6F, 0.0F, -0.8F, -3.6F); // Import
        defaultBarrelModel[8].setRotationPoint(177F, -27.4F, -3F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -2.6F, -1.3F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -1.3F, 0.0F, -2.6F, -1.3F, 0.0F, -2.3F, -0.5F, 0.0F, -2.3F, -0.5F, 0.0F, -2.6F, -1.3F); // Import
        defaultBarrelModel[9].setRotationPoint(183F, -27.4F, -3F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -1.3F, -2.6F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -1.3F, -2.6F, 0.0F, -1.3F, -2.6F, 0.0F, -0.5F, -2.3F, 0.0F, -0.5F, -2.3F, 0.0F, -1.3F, -2.6F); // Import
        defaultBarrelModel[10].setRotationPoint(183F, -27.4F, -3F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -1.75F, -1.75F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -1.3F, -3.4F, 0.0F, -3.4F, -1.3F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.4F, -3.4F); // Import
        defaultBarrelModel[11].setRotationPoint(183F, -27.4F, -3F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -3.4F, -1.3F, 0.0F, -3.7F, -0.5F, 0.0F, -3.7F, -3.7F, 0.0F, -3.4F, -3.4F, 0.0F, -1.75F, -1.75F, 0.0F, -1.1F, -1.1F, 0.0F, -0.5F, -3.7F, 0.0F, -1.3F, -3.4F); // Import
        defaultBarrelModel[12].setRotationPoint(183F, -27.4F, -3F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -1.3F, -3.4F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.75F, -1.75F, 0.0F, -3.4F, -3.4F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.4F, -1.3F); // Import
        defaultBarrelModel[13].setRotationPoint(183F, -27.4F, -3F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, 0.0F, -3.4F, -3.4F, 0.0F, -3.7F, -3.7F, 0.0F, -3.7F, -0.5F, 0.0F, -3.4F, -1.3F, 0.0F, -1.3F, -3.4F, 0.0F, -0.5F, -3.7F, 0.0F, -1.1F, -1.1F, 0.0F, -1.75F, -1.75F); // Import
        defaultBarrelModel[14].setRotationPoint(183F, -27.4F, -3F);

        defaultBarrelModel[15].addShapeBox(0F, 0F, 0F, 2, 6, 14, 0F, 0.0F, 0F, -0.8F, -0.5F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, 0.0F, 0F, -0.8F, 0.0F, 0.5F, -0.3F, -0.5F, 0F, -0.8F, -0.5F, 0.5F, -0.3F, 0.0F, 0F, -0.8F); // Import
        defaultBarrelModel[15].setRotationPoint(185F, -27.4F, -7F);

        defaultBarrelModel[16].addShapeBox(0F, 0F, 0F, 1, 6, 14, 0F, 0.0F, 1.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 1.0F, 1.2F, 0.0F, 1.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 1.0F, 1.2F); // Import
        defaultBarrelModel[16].setRotationPoint(200F, -27.4F, -7F);

        defaultBarrelModel[17].addShapeBox(0F, 0F, 0F, 14, 6, 14, 0F, 0.0F, -5.5F, -0.3F, -0.5F, -6F, 1.2F, -0.5F, -6F, 1.2F, 0.0F, -5.5F, -0.3F, 0.0F, 0.5F, -0.3F, -0.5F, 1.0F, 1.2F, -0.5F, 1.0F, 1.2F, 0.0F, 0.5F, -0.3F); // Import
        defaultBarrelModel[17].setRotationPoint(186.5F, -27.4F, -7F);

        defaultBarrelModel[18].addShapeBox(0F, 0F, 0F, 14, 6, 14, 0F, 0.0F, 0.5F, -0.3F, -0.5F, 1.0F, 1.2F, -0.5F, 1.0F, 1.2F, 0.0F, 0.5F, -0.3F, 0.0F, -5.5F, -0.3F, -0.5F, -6F, 1.2F, -0.5F, -6F, 1.2F, 0.0F, -5.5F, -0.3F); // Import
        defaultBarrelModel[18].setRotationPoint(186.5F, -27.4F, -7F);

        defaultBarrelModel[19].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -1.35F, -1.35F, 0.0F, -1.35F, -1.35F, 0.0F, -0.8F, -3.6F, 0.0F, -0.8F, -3.6F, 0.0F, -3.6F, -0.8F, 0.0F, -3.6F, -0.8F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F); // Import
        defaultBarrelModel[19].setRotationPoint(177F, -27.4F, -3F);

        defaultBarrelModel[20].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -0.8F, 0.0F, -3.6F, -0.8F, 0.0F, -0.8F, -3.6F, 0.0F, -0.8F, -3.6F, 0.0F, -1.35F, -1.35F, 0.0F, -1.35F, -1.35F); // Import
        defaultBarrelModel[20].setRotationPoint(177F, -27.4F, -3F);

        defaultBarrelModel[21].addShapeBox(0F, 0F, 0F, 7, 6, 6, 0F, 0.0F, -0.8F, -3.6F, 0.0F, -0.8F, -3.6F, 0.0F, -1.35F, -1.35F, 0.0F, -1.35F, -1.35F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -3.6F, 0.0F, -3.6F, -0.8F, 0.0F, -3.6F, -0.8F); // Import
        defaultBarrelModel[21].setRotationPoint(177F, -27.4F, -3F);

        defaultBarrelModel[22].addShapeBox(0F, 0F, 2F, 2, 1, 6, 0F, 0.0F, -0.3F, 0.3F, -0.5F, -0.3F, 0.3F, -0.5F, -0.3F, 3.6F, 0.0F, -0.3F, 3.6F, 0.0F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 3.6F, 0.0F, 0.0F, 3.6F); // Import
        defaultBarrelModel[22].setRotationPoint(178F, -27.4F, -3F);

        defaultBarrelModel[23].addShapeBox(0F, 0F, 2F, 2, 3, 6, 0F, -0.8F, -0.3F, -2.4F, -0.8F, -0.3F, -2.4F, -0.8F, -0.3F, 2.7F, -0.8F, -0.3F, 2.7F, -0.8F, 0.9F, -2.1F, -0.8F, 0.9F, -2.1F, -0.8F, 0.9F, -2.7F, -0.8F, 0.9F, -2.7F); // Import
        defaultBarrelModel[23].setRotationPoint(178F, -26.7F, -3F);

        defaultBarrelModel[24].addShapeBox(0F, 0F, 7F, 2, 1, 6, 0F, -0.8F, 0.9F, -3.3F, -0.8F, 0.9F, -3.3F, -0.8F, 0.9F, -1.8F, -0.8F, 0.9F, -1.8F, -0.8F, -0.3F, -0.6F, -0.8F, -0.3F, -0.6F, -0.8F, -0.3F, -1.8F, -0.8F, -0.3F, -1.8F); // Import
        defaultBarrelModel[24].setRotationPoint(178F, -27.7F, -3F);

        defaultBarrelModel[25].addShapeBox(0F, 0F, 10F, 2, 3, 2, 0F, 0.0F, 1.5F, -1.2F, -0.5F, 1.5F, -1.2F, -0.5F, 1.5F, -0.7F, 0.0F, 1.5F, -0.6F, 0.0F, -0.1F, -0.9F, -0.5F, -0.1F, -0.9F, -0.5F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F); // Import
        defaultBarrelModel[25].setRotationPoint(178F, -30F, -3F);

        defaultBarrelModel[26].addShapeBox(0F, 0F, 0F, 2, 6, 14, 0F, 0.0F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, 0.0F, 0.5F, -0.3F, 0.0F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, 0.0F, 0.5F, -0.3F); // Import
        defaultBarrelModel[26].setRotationPoint(190F, -27.4F, -7F);

        defaultBarrelModel[27].addShapeBox(0F, 0F, 0F, 2, 6, 15, 0F, 0.0F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, 0.0F, 0.5F, -0.3F, 0.0F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, -0.5F, 0.5F, -0.3F, 0.0F, 0.5F, -0.3F); // Import
        defaultBarrelModel[27].setRotationPoint(195F, -27.4F, -7.5F);


        ammoModel = new ModelRendererTurbo[5];
        ammoModel[0] = new ModelRendererTurbo(this, 457, 41, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 481, 41, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import

        ammoModel[0].addShapeBox(-15F, -7.05F, -0.5F, 4, 2, 2, 0F, 0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(25F, -18F, 0F);

        ammoModel[1].addShapeBox(-11F, -7.05F, -0.5F, 3, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(25F, -18F, 0F);

        ammoModel[2].addShapeBox(-16.3F, -7.05F, -0.5F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(25F, -18F, 0F);

        ammoModel[3].addShapeBox(0F, -6.5F, 0F, 2, 1, 1, 0F, 0.0F, 0.25F, 0.25F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.35F, -0.35F, 0.0F, -0.35F, -0.35F, 0.0F, 0.25F, 0.25F); // Import
        ammoModel[3].setRotationPoint(21F, -18F, 0F);

        ammoModel[4].addShapeBox(0F, -6.5F, 0F, 4, 1, 1, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F); // Import
        ammoModel[4].setRotationPoint(17F, -18F, 0F);


        pumpModel = new ModelRendererTurbo[45];
        pumpModel[0] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        pumpModel[1] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        pumpModel[2] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // Import
        pumpModel[3] = new ModelRendererTurbo(this, 81, 185, textureX, textureY); // Import
        pumpModel[4] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        pumpModel[5] = new ModelRendererTurbo(this, 97, 185, textureX, textureY); // Import
        pumpModel[6] = new ModelRendererTurbo(this, 329, 185, textureX, textureY); // Import
        pumpModel[7] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Import
        pumpModel[8] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // Import
        pumpModel[9] = new ModelRendererTurbo(this, 345, 185, textureX, textureY); // Import
        pumpModel[10] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        pumpModel[11] = new ModelRendererTurbo(this, 409, 185, textureX, textureY); // Import
        pumpModel[12] = new ModelRendererTurbo(this, 289, 57, textureX, textureY); // Import
        pumpModel[13] = new ModelRendererTurbo(this, 425, 185, textureX, textureY); // Import
        pumpModel[14] = new ModelRendererTurbo(this, 313, 57, textureX, textureY); // Import
        pumpModel[15] = new ModelRendererTurbo(this, 33, 193, textureX, textureY); // Import
        pumpModel[16] = new ModelRendererTurbo(this, 289, 193, textureX, textureY); // Import
        pumpModel[17] = new ModelRendererTurbo(this, 89, 201, textureX, textureY); // Import
        pumpModel[18] = new ModelRendererTurbo(this, 153, 201, textureX, textureY); // Import
        pumpModel[19] = new ModelRendererTurbo(this, 217, 201, textureX, textureY); // Import
        pumpModel[20] = new ModelRendererTurbo(this, 33, 209, textureX, textureY); // Import
        pumpModel[21] = new ModelRendererTurbo(this, 433, 57, textureX, textureY); // Import
        pumpModel[22] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Import
        pumpModel[23] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import
        pumpModel[24] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Import
        pumpModel[25] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        pumpModel[26] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Import
        pumpModel[27] = new ModelRendererTurbo(this, 297, 73, textureX, textureY); // Import
        pumpModel[28] = new ModelRendererTurbo(this, 345, 73, textureX, textureY); // Import
        pumpModel[29] = new ModelRendererTurbo(this, 385, 73, textureX, textureY); // Import
        pumpModel[30] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Import
        pumpModel[31] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Import
        pumpModel[32] = new ModelRendererTurbo(this, 505, 81, textureX, textureY); // Import
        pumpModel[33] = new ModelRendererTurbo(this, 161, 89, textureX, textureY); // Import
        pumpModel[34] = new ModelRendererTurbo(this, 297, 89, textureX, textureY); // Import
        pumpModel[35] = new ModelRendererTurbo(this, 329, 89, textureX, textureY); // Import
        pumpModel[36] = new ModelRendererTurbo(this, 337, 89, textureX, textureY); // Import
        pumpModel[37] = new ModelRendererTurbo(this, 425, 97, textureX, textureY); // Import
        pumpModel[38] = new ModelRendererTurbo(this, 449, 97, textureX, textureY); // Import
        pumpModel[39] = new ModelRendererTurbo(this, 497, 97, textureX, textureY); // Import
        pumpModel[40] = new ModelRendererTurbo(this, 505, 97, textureX, textureY); // Import
        pumpModel[41] = new ModelRendererTurbo(this, 129, 105, textureX, textureY); // Import
        pumpModel[42] = new ModelRendererTurbo(this, 265, 105, textureX, textureY); // Import
        pumpModel[43] = new ModelRendererTurbo(this, 425, 113, textureX, textureY); // Import
        pumpModel[44] = new ModelRendererTurbo(this, 465, 113, textureX, textureY); // Import

        pumpModel[0].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[0].setRotationPoint(1.2F, -25F, -1F);

        pumpModel[1].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[1].setRotationPoint(1.2F, -25.4F, -1F);

        pumpModel[2].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F); // Import
        pumpModel[2].setRotationPoint(1.2F, -24.6F, -1F);

        pumpModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F); // Import
        pumpModel[3].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[3].rotateAngleX = 0.55850536F;
        pumpModel[3].rotateAngleZ = -0.01745329F;

        pumpModel[4].addShapeBox(0F, 0F, -1F, 1, 1, 2, 0F, 0.65F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F, 0.65F, -0.2F, 0.0F); // Import
        pumpModel[4].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[4].rotateAngleX = 0.55850536F;
        pumpModel[4].rotateAngleZ = -0.01745329F;

        pumpModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F); // Import
        pumpModel[5].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[5].rotateAngleX = 0.55850536F;
        pumpModel[5].rotateAngleZ = -0.01745329F;

        pumpModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.75F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, 0.25F, 0.0F, 0.05F, 0.05F, 0.0F, 0.05F, 0.05F, 0.0F, -0.75F, 0.25F, 0.0F); // Import
        pumpModel[6].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[6].rotateAngleX = 0.55850536F;
        pumpModel[6].rotateAngleZ = -0.01745329F;

        pumpModel[7].addShapeBox(0F, 0F, -1F, 1, 1, 2, 0F, -0.8F, -0.8F, 0.0F, 0.65F, -0.8F, 0.0F, 0.65F, -0.8F, 0.0F, -0.8F, -0.8F, 0.0F, -0.8F, 0.65F, 0.0F, 0.35F, 0.35F, 0.0F, 0.35F, 0.35F, 0.0F, -0.8F, 0.65F, 0.0F); // Import
        pumpModel[7].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[7].rotateAngleX = 0.55850536F;
        pumpModel[7].rotateAngleZ = -0.01745329F;

        pumpModel[8].addShapeBox(0F, 0F, -1F, 1, 1, 2, 0F, -0.2F, 0.65F, 0.0F, -0.2F, 0.65F, 0.0F, -0.2F, 0.65F, 0.0F, -0.2F, 0.65F, 0.0F, -0.2F, 0.65F, 0.0F, -0.2F, 0.65F, 0.0F, -0.2F, 0.65F, 0.0F, -0.2F, 0.65F, 0.0F); // Import
        pumpModel[8].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[8].rotateAngleX = 0.55850536F;
        pumpModel[8].rotateAngleZ = -0.01745329F;

        pumpModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.75F, 0.25F, 0.0F, 0.05F, 0.05F, 0.0F, 0.05F, 0.05F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F); // Import
        pumpModel[9].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[9].rotateAngleX = 0.55850536F;
        pumpModel[9].rotateAngleZ = -0.01745329F;

        pumpModel[10].addShapeBox(0F, 0F, -1F, 1, 1, 2, 0F, -0.8F, 0.65F, 0.0F, 0.35F, 0.35F, 0.0F, 0.35F, 0.35F, 0.0F, -0.8F, 0.65F, 0.0F, -0.8F, -0.8F, 0.0F, 0.65F, -0.8F, 0.0F, 0.65F, -0.8F, 0.0F, -0.8F, -0.8F, 0.0F); // Import
        pumpModel[10].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[10].rotateAngleX = 0.55850536F;
        pumpModel[10].rotateAngleZ = -0.01745329F;

        pumpModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.25F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.05F, 0.05F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.05F, 0.05F, 0.0F); // Import
        pumpModel[11].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[11].rotateAngleX = 0.55850536F;
        pumpModel[11].rotateAngleZ = -0.01745329F;

        pumpModel[12].addShapeBox(0F, 0F, -1F, 1, 1, 2, 0F, 0.65F, -0.8F, 0.0F, -0.8F, -0.8F, 0.0F, -0.8F, -0.8F, 0.0F, 0.65F, -0.8F, 0.0F, 0.35F, 0.35F, 0.0F, -0.8F, 0.65F, 0.0F, -0.8F, 0.65F, 0.0F, 0.35F, 0.35F, 0.0F); // Import
        pumpModel[12].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[12].rotateAngleX = 0.55850536F;
        pumpModel[12].rotateAngleZ = -0.01745329F;

        pumpModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.05F, 0.05F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.05F, 0.05F, 0.0F, 0.25F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F); // Import
        pumpModel[13].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[13].rotateAngleX = 0.55850536F;
        pumpModel[13].rotateAngleZ = -0.01745329F;

        pumpModel[14].addShapeBox(0F, 0F, -1F, 1, 1, 2, 0F, 0.35F, 0.35F, 0.0F, -0.8F, 0.65F, 0.0F, -0.8F, 0.65F, 0.0F, 0.35F, 0.35F, 0.0F, 0.65F, -0.8F, 0.0F, -0.8F, -0.8F, 0.0F, -0.8F, -0.8F, 0.0F, 0.65F, -0.8F, 0.0F); // Import
        pumpModel[14].setRotationPoint(1.8F, -21.4F, -6.5F);
        pumpModel[14].rotateAngleX = 0.55850536F;
        pumpModel[14].rotateAngleZ = -0.01745329F;

        pumpModel[15].addShapeBox(0F, 0F, 0F, 22, 6, 6, 0F, 0.2F, -2.6F, -1.0F, 0.0F, -2.6F, -1.0F, 0.0F, -2.6F, -1.0F, 0.2F, -2.6F, -1.0F, 0.2F, -2.6F, -1.0F, 0.0F, -2.6F, -1.0F, 0.0F, -2.6F, -1.0F, 0.2F, -2.6F, -1.0F); // Import
        pumpModel[15].setRotationPoint(2F, -27.4F, -3F);

        pumpModel[16].addShapeBox(0F, 0F, 0F, 22, 6, 6, 0F, 0.2F, -1.0F, -2.6F, 0.0F, -1.0F, -2.6F, 0.0F, -1.0F, -2.6F, 0.2F, -1.0F, -2.6F, 0.2F, -1.0F, -2.6F, 0.0F, -1.0F, -2.6F, 0.0F, -1.0F, -2.6F, 0.2F, -1.0F, -2.6F); // Import
        pumpModel[16].setRotationPoint(2F, -27.4F, -3F);

        pumpModel[17].addShapeBox(0F, 0F, 0F, 22, 6, 6, 0F, 0.2F, -3.4F, -3.4F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -1.0F, 0.2F, -3.4F, -1.0F, 0.2F, -1.0F, -3.4F, 0.0F, -1.0F, -3.4F, 0.0F, -1.5F, -1.5F, 0.2F, -1.5F, -1.5F); // Import
        pumpModel[17].setRotationPoint(2F, -27.4F, -3F);

        pumpModel[18].addShapeBox(0F, 0F, 0F, 22, 6, 6, 0F, 0.2F, -1.0F, -3.4F, 0.0F, -1.0F, -3.4F, 0.0F, -1.5F, -1.5F, 0.2F, -1.5F, -1.5F, 0.2F, -3.4F, -3.4F, 0.0F, -3.4F, -3.4F, 0.0F, -3.4F, -1.0F, 0.2F, -3.4F, -1.0F); // Import
        pumpModel[18].setRotationPoint(2F, -27.4F, -3F);

        pumpModel[19].addShapeBox(0F, 0F, 0F, 22, 6, 6, 0F, 0.2F, -3.4F, -1.0F, 0.0F, -3.4F, -1.0F, 0.0F, -3.4F, -3.4F, 0.2F, -3.4F, -3.4F, 0.2F, -1.5F, -1.5F, 0.0F, -1.5F, -1.5F, 0.0F, -1.0F, -3.4F, 0.2F, -1.0F, -3.4F); // Import
        pumpModel[19].setRotationPoint(2F, -27.4F, -3F);

        pumpModel[20].addShapeBox(0F, 0F, 0F, 22, 6, 6, 0F, 0.2F, -1.5F, -1.5F, 0.0F, -1.5F, -1.5F, 0.0F, -1.0F, -3.4F, 0.2F, -1.0F, -3.4F, 0.2F, -3.4F, -1.0F, 0.0F, -3.4F, -1.0F, 0.0F, -3.4F, -3.4F, 0.2F, -3.4F, -3.4F); // Import
        pumpModel[20].setRotationPoint(2F, -27.4F, -3F);

        pumpModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[21].setRotationPoint(0.2F, -25F, -1F);

        pumpModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[22].setRotationPoint(0.2F, -25.4F, -1F);

        pumpModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F); // Import
        pumpModel[23].setRotationPoint(0.2F, -24.6F, -1F);

        pumpModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[24].setRotationPoint(-0.8F, -25F, -1F);

        pumpModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[25].setRotationPoint(-0.8F, -25.4F, -1F);

        pumpModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F); // Import
        pumpModel[26].setRotationPoint(-0.8F, -24.6F, -1F);

        pumpModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[27].setRotationPoint(-0.8F, -25F, 2F);

        pumpModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        pumpModel[28].setRotationPoint(-0.8F, -25.4F, 2F);

        pumpModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F); // Import
        pumpModel[29].setRotationPoint(-0.8F, -24.6F, 2F);

        pumpModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F); // Import
        pumpModel[30].setRotationPoint(-2.8F, -25F, 1F);

        pumpModel[31].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F); // Import
        pumpModel[31].setRotationPoint(-2.8F, -25.4F, 1F);

        pumpModel[32].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F); // Import
        pumpModel[32].setRotationPoint(-2.8F, -24.6F, 1F);

        pumpModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.2F, -0.3F, -0.8F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F, 0.2F, -0.3F, -0.8F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F); // Import
        pumpModel[33].setRotationPoint(-1.8F, -25F, -1F);

        pumpModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, -1.0F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, -0.5F, -0.3F, -0.5F, 0.2F, -0.3F, -0.8F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F); // Import
        pumpModel[34].setRotationPoint(-1.8F, -25.4F, -1F);

        pumpModel[35].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.8F, -0.3F, 0.2F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.8F, -0.3F, 0.2F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F); // Import
        pumpModel[35].setRotationPoint(-2.8F, -25F, 0F);

        pumpModel[36].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, -0.3F, 0.0F, -0.5F, -0.3F, -0.5F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.8F, -0.3F, 0.2F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F); // Import
        pumpModel[36].setRotationPoint(-2.8F, -25.4F, 0F);

        pumpModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.2F, -0.3F, -0.8F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -1.0F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, -0.5F, -0.3F, -0.5F); // Import
        pumpModel[37].setRotationPoint(-1.8F, -24.6F, -1F);

        pumpModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.8F, -0.3F, 0.2F, -0.3F, -0.3F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -1.0F, -0.3F, 0.0F, -0.5F, -0.3F, -0.5F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F); // Import
        pumpModel[38].setRotationPoint(-2.8F, -24.6F, 0F);

        pumpModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.2F, -0.3F, -0.8F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.2F, -0.3F, -0.8F); // Import
        pumpModel[39].setRotationPoint(-1.8F, -25F, 2F);

        pumpModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.3F, -0.5F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -1.0F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.2F, -0.3F, -0.8F); // Import
        pumpModel[40].setRotationPoint(-1.8F, -25.4F, 2F);

        pumpModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.8F, -0.3F, 0.2F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.8F, -0.3F, 0.2F); // Import
        pumpModel[41].setRotationPoint(-2.8F, -25F, 2F);

        pumpModel[42].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.5F, -0.3F, -0.5F, -1.0F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.8F, -0.3F, 0.2F); // Import
        pumpModel[42].setRotationPoint(-2.8F, -25.4F, 2F);

        pumpModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.7F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.2F, -0.3F, -0.8F, -0.5F, -0.3F, -0.5F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -0.7F, 0.0F, -0.3F, -1.0F); // Import
        pumpModel[43].setRotationPoint(-1.8F, -24.6F, 2F);

        pumpModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, -0.7F, -0.8F, -0.3F, 0.2F, -0.7F, -0.3F, 0.0F, -0.7F, -0.3F, 0.0F, -0.5F, -0.3F, -0.5F, -1.0F, -0.3F, 0.0F); // Import
        pumpModel[44].setRotationPoint(-2.8F, -24.6F, 2F);


        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(-0.05F, -0.4F, -0.12F);
        leftArmRot = new Vector3f(80.0F, 60.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.05F, -0.4F, -0.12F);
        leftArmReloadRot = new Vector3f(80.0F, 60.0F, 0.0F);
        rightArmPos = new Vector3f(0.13F, -0.88F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -80.0F);
        rightArmReloadPos = new Vector3f(0.05F, -0.9F, 0.2F);
        rightArmReloadRot = new Vector3f(-60.0F, 0.0F, -80.0F);
        rightHandAmmo = true;
        leftHandAmmo = false;
        rightArmChargePos = new Vector3f(0.18F, -0.8F, 0.08F);
        rightArmChargeRot = new Vector3f(-30.0F, 0.0F, -70.0F);
        rightHandBolt = true;
        chargeModifier = new Vector3f(16.0F, -8.0F, 5.0F);
        rightArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        leftArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        crouchZoom = -0.1F;
        animationType = EnumAnimationType.RIFLE;
        tiltGunTime = 0.15F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.7F;
        untiltGunTime = 0.15F;
        numBulletsInReloadAnimation = 1;
        pumpDelayAfterReload = 2;
        pumpDelay = 2;
        pumpTime = 30;
        pumpHandleDistance = 1.4F;
        rotateGunVertical = 45.0F;
        tiltGun = 20.0F;
        translateGun = new Vector3f(0.125F, -0.125F, -0.125F);
        tiltClip = -5.0F;
        translateClip = new Vector3f(0.0F, 0.625F, 0.0F);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        ShakeDistance = 2F;
        translateAll(0F, -3F, 0F);


        flipAll();
    }
}